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Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Three Steps Ahead
3%
Live Inclusion
Times Brought
1306
Decks Running
615
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=218
0%
T1
0%
T2
2%
T3
11%
T4
13%
T5
57%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
0%
(0 / 218 cast on T1)
Cast same turn as drawn
30%
The "good card" funnel
1307 brought · 519 playersBrought to game
1307
Ever drawn
375
Reached battlefield
218
Still on board at game end
9
≥ +7.5pp
Players who cast this card win 34% of the time (n=196) , vs 20% when it never left the library (n=757).
When players drew this card but left it in hand, they won 39% (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +7.5pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
440 instances5.2%
Library
2.0%
Battlefield
55.0%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
25 decks
-
2
Riku of Many Paths
18 decks
-
3
Eluge, the Shoreless Sea
17 decks
-
4
Fire Lord Azula
15 decks
-
5
Massimo, the Magician
15 decks
-
6
Vnwxt, Verbose Host
14 decks
-
7
Mendicant Core, Guidelight
10 decks
-
8
Lord of the Nazgûl
9 decks
-
9
Brudiclad, Telchor Engineer
7 decks
-
10
Council of Reeds
7 decks
Card text
Three Steps Ahead
Instant
Spree (Choose one or more additional costs.)
+ 
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Francisco Miyara
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.