format_list_numbered
#3 red counterspell
·
Instant
·
Kaldheim (KHM)
Live Play Data
Tibalt's Trickery
5%
Live Inclusion
Times Brought
3105
Decks Running
1412
Median Cast Turn
6.0
Drawn → Played
53%
Format
First-cast turn
n=356
1%
T1
1%
T2
6%
T3
10%
T4
19%
T5
53%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
22
On curve
2%
(3 / 356 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
3105 brought · 1076 playersBrought to game
3105
Ever drawn
673
Reached battlefield
356
Still on board at game end
32
≥ -3.1pp
Players who cast this card win 29% of the time (n=315) , vs 27% when it never left the library (n=2061).
When players drew this card but left it in hand, they won 29% (n=289).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -3.1pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
773 instances3.8%
Library
4.1%
Battlefield
51.0%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
55 decks
-
2
Krenko, Mob Boss
52 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
38 decks
-
4
Queen Marchesa
34 decks
-
5
Norin the Wary
31 decks
-
6
Kratos, God of War
30 decks
-
7
Deadpool, Trading Card
28 decks
-
8
Sauron, the Dark Lord
28 decks
-
9
Raph & Mikey, Troublemakers
26 decks
-
10
Henzie "Toolbox" Torre
24 decks
Card text
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Kaldheim (KHM)
·
Rare
·
Illustrated by Anna Podedworna
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.