Card Preview
Tibalt's Trickery
Times Brought
789
Decks Running
422
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Kaldheim (KHM)
·
Rare
·
Illustrated by Anna Podedworna
Final zone distribution
154 instances0.6%
Library
6.5%
Battlefield
42.9%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
18 decks
-
2
Valgavoth, Harrower of Souls
15 decks
-
3
Raph & Mikey, Troublemakers
14 decks
-
4
Norin the Wary
13 decks
-
5
Deadpool, Trading Card
12 decks
-
6
Magda, Brazen Outlaw
12 decks
-
7
Sauron, the Dark Lord
12 decks
-
8
Kratos, God of War
11 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
10
Prosper, Tome-Bound
11 decks
The "good card" funnel
790 brought · 360 playersBrought to game
790
Ever drawn
135
Reached battlefield
64
Still on board at game end
10
≥ -12.6pp
Players who cast this card win 20% of the time (n=52) , vs 26% when it never left the library (n=465).
When players drew this card but left it in hand, they won 32% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.6pp; 95% confidence interval -12.6pp to +1.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
2%
T1
3%
T2
11%
T3
13%
T4
14%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
5%
(2 / 64 cast on T2)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.