Tibalt's Trickery card art
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Tibalt's Trickery

{1} {R} · Instant · Kaldheim (KHM)
Times Brought
789
Decks Running
422
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tibalt's Trickery card

Tibalt's Trickery

{1} {R}
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Kaldheim (KHM) · Rare · Illustrated by Anna Podedworna

Final zone distribution

154 instances
0.6%
Library
6.5%
Battlefield
42.9%
Graveyard
12.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

790 brought · 360 players
Brought to game
790
Ever drawn
135
Reached battlefield
64
Still on board at game end
10
≥ -12.6pp

Players who cast this card win 20% of the time (n=52) , vs 26% when it never left the library (n=465).

When players drew this card but left it in hand, they won 32% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.6pp; 95% confidence interval -12.6pp to +1.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=64
2%
T1
3%
T2
11%
T3
13%
T4
14%
T5
50%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 5% (2 / 64 cast on T2) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.