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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Titan of Industry
2%
Live Inclusion
Times Brought
819
Decks Running
303
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=171
1%
T1
0%
T2
2%
T3
8%
T4
16%
T5
55%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
21
On curve
58%
(21 / 171 cast on T7)
Cast same turn as drawn
36%
The "good card" funnel
819 brought · 264 playersBrought to game
819
Ever drawn
243
Reached battlefield
171
Still on board at game end
72
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.6pp
Players who cast this card win 41% of the time (n=160) , vs 24% when it never left the library (n=487).
When players drew this card but left it in hand, they won 25% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval +8.6pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
258 instances4.7%
Library
27.9%
Battlefield
35.7%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
158 decks
-
2
Kona, Rescue Beastie
11 decks
-
3
Raph & Mikey, Troublemakers
9 decks
-
4
Mass of Mysteries
7 decks
-
5
Radagast of Rhosgobel
6 decks
-
6
Ruby, Daring Tracker
6 decks
-
7
Ghalta, Primal Hunger
5 decks
-
8
Atla Palani, Nest Tender
4 decks
-
9
Bugenhagen, Wise Elder
4 decks
-
10
Ghired, Conclave Exile
4 decks
Card text
Titan of Industry
Creature — Elemental
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
7 / 7
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.