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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Titan of Industry
2%
Live Inclusion
Times Brought
1298
Decks Running
463
Median Cast Turn
7.0
Drawn → Played
71%
Format
First-cast turn
n=262
1%
T1
0%
T2
0%
T3
6%
T4
11%
T5
61%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
21
On curve
56%
(47 / 262 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
1298 brought · 407 playersBrought to game
1298
Ever drawn
369
Reached battlefield
262
Still on board at game end
114
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.5pp
Players who cast this card win 43% of the time (n=242) , vs 27% when it never left the library (n=788).
When players drew this card but left it in hand, they won 28% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +9.5pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
399 instances3.8%
Library
28.6%
Battlefield
37.1%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
232 decks
-
2
Kona, Rescue Beastie
16 decks
-
3
Raph & Mikey, Troublemakers
12 decks
-
4
Atla Palani, Nest Tender
10 decks
-
5
Radagast of Rhosgobel
9 decks
-
6
Ruby, Daring Tracker
9 decks
-
7
Ghalta, Primal Hunger
8 decks
-
8
Mass of Mysteries
8 decks
-
9
Maelstrom Wanderer
7 decks
-
10
Henzie "Toolbox" Torre
6 decks
Card text
Titan of Industry
Creature — Elemental
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
7 / 7
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.