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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Titan of Industry
2%
Live Inclusion
Times Brought
439
Decks Running
189
Median Cast Turn
7.0
Drawn → Played
71%
Format
First-cast turn
n=92
2%
T1
0%
T2
1%
T3
10%
T4
17%
T5
53%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
21
On curve
59%
(10 / 92 cast on T7)
Cast same turn as drawn
33%
The "good card" funnel
439 brought · 168 playersBrought to game
439
Ever drawn
130
Reached battlefield
92
Still on board at game end
42
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.9pp
Players who cast this card win 42% of the time (n=87) , vs 23% when it never left the library (n=258).
When players drew this card but left it in hand, they won 24% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.3pp; 95% confidence interval +8.9pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances3.7%
Library
30.9%
Battlefield
33.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
101 decks
-
2
Kona, Rescue Beastie
7 decks
-
3
Raph & Mikey, Troublemakers
6 decks
-
4
Mass of Mysteries
4 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
-
6
Ghalta, Primal Hunger
3 decks
-
7
Ghired, Conclave Exile
3 decks
-
8
Henzie "Toolbox" Torre
3 decks
-
9
Horde of Notions
3 decks
-
10
Maular, the Next Evolution
3 decks
Card text
Titan of Industry
Creature — Elemental
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
7 / 7
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.