Toothy, Imaginary Friend card art
Live Play Data

Toothy, Imaginary Friend

{3} {U} · Legendary Creature — Illusion · Battlebond (BBD)
1%
Live Inclusion
Times Brought
130
Decks Running
71
Median Cast Turn
6.0
Drawn → Played
52%
Format

First-cast turn

n=22
0%
T1
5%
T2
5%
T3
18%
T4
14%
T5
59%
T6-9
0%
T10+
Median 6.0 P25 4 · P75 7 · max 8
On curve 27% (4 / 22 cast on T4) Cast same turn as drawn 25%

The "good card" funnel

130 brought · 67 players
Brought to game
130
Ever drawn
42
Reached battlefield
22
Still on board at game end
12

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.6pp

Players who cast this card win 41% of the time (n=19) , vs 28% when it never left the library (n=71).

When players drew this card but left it in hand, they won 39% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.0pp; 95% confidence interval -9.6pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
8.0%
Library
24.0%
Battlefield
36.0%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games
Card text
Toothy, Imaginary Friend card

Toothy, Imaginary Friend

{3} {U}
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1 / 1
Battlebond (BBD) · Rare · Illustrated by Zoltan Boros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.