format_list_numbered #28 blue tutor
Toothy, Imaginary Friend card art
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Toothy, Imaginary Friend

{3} {U} · Legendary Creature — Illusion · Battlebond (BBD)
Times Brought
240
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Toothy, Imaginary Friend card

Toothy, Imaginary Friend

{3} {U}
Legendary Creature — Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1 / 1
Battlebond (BBD) · Rare · Illustrated by Zoltan Boros

Final zone distribution

75 instances
4.0%
Library
28.0%
Battlefield
21.3%
Graveyard
1.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

240 brought · 96 players
Brought to game
240
Ever drawn
72
Reached battlefield
36
Still on board at game end
21

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.0pp

Players who cast this card win 26% of the time (n=30) , vs 28% when it never left the library (n=123).

When players drew this card but left it in hand, they won 34% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -12.0pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
0%
T1
0%
T2
5%
T3
17%
T4
24%
T5
48%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 21% (7 / 42 cast on T4) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.