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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Scout
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Topography Tracker
1%
Live Inclusion
Times Brought
300
Decks Running
153
Median Cast Turn
5.0
Drawn → Played
59%
Format
First-cast turn
n=40
3%
T1
5%
T2
20%
T3
10%
T4
28%
T5
30%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
28%
(8 / 40 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
300 brought · 144 playersBrought to game
300
Ever drawn
68
Reached battlefield
40
Still on board at game end
30
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.3pp
Players who cast this card win 24% of the time (n=36) , vs 20% when it never left the library (n=198).
When players drew this card but left it in hand, they won 26% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -11.3pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances1.4%
Library
40.5%
Battlefield
29.7%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
148 decks
-
2
Nicanzil, Current Conductor
2 decks
-
3
Borborygmos and Fblthp
1 decks
-
4
Captain Kathryn Janeway
1 decks
-
5
Sasaya, Orochi Ascendant // Sasaya's Essence
1 decks
Card text
Topography Tracker
Creature — Merfolk Scout
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
2 / 2
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Lindsey Look
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.