collections_bookmark Part of Marvel Super Heroes
Trading Post card art
Live Play Data

Trading Post

{4} · Artifact · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
726
Decks Running
369
Median Cast Turn
6
Drawn → Played
59%
Format

First-cast turn

n=99
0%
T1
3%
T2
3%
T3
13%
T4
16%
T5
43%
T6-9
21%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 19% (13 / 99 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

726 brought · 352 players
Brought to game
726
Ever drawn
168
Reached battlefield
99
Still on board at game end
75

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.3pp

Players who cast this card win 25% of the time (n=88) , vs 20% when it never left the library (n=443).

When players drew this card but left it in hand, they won 22% (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -4.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

184 instances
1.6%
Library
40.8%
Battlefield
21.2%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games
Card text
Trading Post card

Trading Post

{4}
Artifact
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by L.A. Draws

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.