collections_bookmark
Part of Final Fantasy
·
Artifact — Equipment
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Trailblazer's Boots
2%
Decklist Inclusion
Times Brought
1032
Decks Running
520
In Decks
3115
Decklist Inclusion
2%
Format
Card text
Trailblazer's Boots
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip 
Outlaws of Thunder Junction Commander (OTC)
·
Uncommon
·
Illustrated by Zoltan Boros & Gabor Szikszai
Final zone distribution
248 instances4.0%
Library
57.3%
Battlefield
16.1%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
115 decks
-
2
Kotis, the Fangkeeper
15 decks
-
3
Lightning, Army of One
12 decks
-
4
Obeka, Splitter of Seconds
11 decks
-
5
Olivia, Opulent Outlaw
11 decks
-
6
Ezio Auditore da Firenze
10 decks
-
7
Sauron, the Dark Lord
10 decks
-
8
Ixhel, Scion of Atraxa
8 decks
-
9
Alexios, Deimos of Kosmos
7 decks
-
10
Anti-Venom, Horrifying Healer
7 decks
The "good card" funnel
1032 brought · 440 playersBrought to game
1032
Ever drawn
232
Reached battlefield
177
Still on board at game end
142
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 30% of the time (n=168) , vs 21% when it never left the library (n=696).
When players drew this card but left it in hand, they won 17% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.8pp; 95% confidence interval +1.9pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=177
6%
T1
13%
T2
10%
T3
12%
T4
12%
T5
36%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
18
On curve
19%
(23 / 177 cast on T2)
Cast same turn as drawn
41%
985 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.