collections_bookmark
Part of Commander Masters
·
Artifact
·
Commander Masters (CMM)
Card Preview
Transmogrifying Wand
Times Brought
202
Decks Running
82
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Transmogrifying Wand
Artifact
This artifact enters with three charge counters on it.
,
, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Commander Masters (CMM)
·
Rare
·
Illustrated by Aaron Miller
Final zone distribution
47 instances4.3%
Library
46.8%
Battlefield
14.9%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 49 decks
-
2
Kambal, Profiteering Mayor
6 decks
-
3
Inspirit, Flagship Vessel
4 decks
-
4
Kilo, Apogee Mind
4 decks
- 5 Kozilek, the Great Distortion 3 decks
- 6 Molecule Man 2 decks
-
7
Atraxa, Praetors' Voice
1 decks
-
8
Azlask, the Swelling Scourge
1 decks
- 9 Dawnsire, Sunstar Dreadnought 1 decks
-
10
Ezuri, Stalker of Spheres
1 decks
The "good card" funnel
202 brought · 78 playersBrought to game
202
Ever drawn
44
Reached battlefield
31
Still on board at game end
22
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 30% of the time (n=23) , vs 20% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval -0.7pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
3%
T1
19%
T2
6%
T3
23%
T4
3%
T5
39%
T6-9
6%
T10+
Median
4
P25
3
· P75
7
· max
17
On curve
29%
(2 / 31 cast on T3)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.