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Part of Lorwyn Eclipsed
·
Creature — Plant
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Tree of Perdition
2%
Live Inclusion
Times Brought
1395
Decks Running
596
Median Cast Turn
7
Drawn → Played
77%
Format
First-cast turn
n=263
0%
T1
0%
T2
4%
T3
16%
T4
17%
T5
47%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
18
On curve
20%
(41 / 263 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
1395 brought · 530 playersBrought to game
1395
Ever drawn
342
Reached battlefield
263
Still on board at game end
151
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 28% of the time (n=239) , vs 21% when it never left the library (n=887).
When players drew this card but left it in hand, they won 19% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval +0.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
377 instances2.4%
Library
40.1%
Battlefield
24.7%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
147 decks
-
2
Felothar the Steadfast
83 decks
-
3
Doran, Besieged by Time
52 decks
-
4
Ezio Auditore da Firenze
34 decks
-
5
Betor, Kin to All
30 decks
-
6
Phenax, God of Deception
29 decks
-
7
Mister Negative
22 decks
-
8
The Reaper, King No More
14 decks
-
9
Zenos yae Galvus // Shinryu, Transcendent Rival
11 decks
-
10
Doran, the Siege Tower
10 decks
Card text
Tree of Perdition
Creature — Plant
Defender
: Exchange target opponent's life total with this creature's toughness.
0 / 13
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.