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Part of Tales of Middle-earth
·
Creature — Troll
·
The Hobbit Eternal (HOC)
Card Preview
Troll of Khazad-dûm
1%
Decklist Inclusion
Times Brought
244
Decks Running
120
In Decks
897
Decklist Inclusion
1%
Format
Card text
Troll of Khazad-dûm
Creature — Troll
This creature can't be blocked except by three or more creatures.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
The Hobbit Eternal (HOC)
·
Common
·
Illustrated by Simon Dominic
Final zone distribution
68 instances4.4%
Library
14.7%
Battlefield
47.1%
Graveyard
17.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
41 decks
-
2
Sauron, the Dark Lord
12 decks
-
3
Norman Osborn // Green Goblin
4 decks
-
4
Golbez, Crystal Collector
3 decks
-
5
Marvo, Deep Operative
3 decks
-
6
Zoyowa Lava-Tongue
3 decks
-
7
Asmoranomardicadaistinaculdacar
2 decks
-
8
Bladewing, Deathless Tyrant
2 decks
-
9
K'rrik, Son of Yawgmoth
2 decks
-
10
Rankle, Master of Pranks
2 decks
The "good card" funnel
244 brought · 114 playersBrought to game
244
Ever drawn
53
Reached battlefield
30
Still on board at game end
10
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 27% of the time (n=28) , vs 20% when it never left the library (n=160).
When players drew this card but left it in hand, they won 39% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.4pp; 95% confidence interval -9.0pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
13%
T1
10%
T2
3%
T3
10%
T4
13%
T5
47%
T6-9
3%
T10+
Median
5.5
P25
3
· P75
7
· max
11
On curve
70%
(6 / 30 cast on T6)
Cast same turn as drawn
46%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.