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Part of Teenage Mutant Ninja Turtles
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Enchantment
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Turtle Power!
0%
Decklist Inclusion
Times Brought
105
Decks Running
20
In Decks
76
Decklist Inclusion
0%
Format
Card text
Turtle Power!
Enchantment
Flash
Turtles you control get +2/+2.
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Hokyoung Kim
Final zone distribution
27 instances7.4%
Library
33.3%
Battlefield
29.6%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Heroes in a Half Shell
6 decks
-
2
Leonardo, the Balance
6 decks
-
3
Archelos, Lagoon Mystic
3 decks
-
4
Mikey & Don, Party Planners
3 decks
-
5
April O'Neil, Live on the Scene
1 decks
-
6
Donatello, the Brains
1 decks
-
7
Mikey & Leo, Chaos & Order
1 decks
-
8
Raphael, the Muscle
1 decks
-
9
The Pride of Hull Clade
1 decks
-
10
Volo, Itinerant Scholar
1 decks
The "good card" funnel
105 brought · 23 playersBrought to game
105
Ever drawn
19
Reached battlefield
13
Still on board at game end
9
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.