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Twinning Staff card art
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Twinning Staff

{3} · Artifact · New Capenna Commander (NCC)
Times Brought
364
Decks Running
202
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Twinning Staff card

Twinning Staff

{3}
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
New Capenna Commander (NCC) · Rare · Illustrated by Mike Bierek

Final zone distribution

88 instances
2.3%
Library
56.8%
Battlefield
13.6%
Graveyard
2.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

364 brought · 180 players
Brought to game
364
Ever drawn
83
Reached battlefield
63
Still on board at game end
50

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 26% of the time (n=49) , vs 24% when it never left the library (n=211).

When players drew this card but left it in hand, they won 25% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -6.3pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=63
3%
T1
6%
T2
17%
T3
10%
T4
14%
T5
37%
T6-9
13%
T10+
Median 5 P25 3 · P75 7 · max 11
On curve 27% (11 / 63 cast on T3) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.