collections_bookmark Part of Streets of New Capenna
Twinning Staff card art
Live Play Data

Twinning Staff

{3} · Artifact · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
381
Decks Running
214
Median Cast Turn
6.0
Drawn → Played
77%
Format

First-cast turn

n=74
0%
T1
4%
T2
12%
T3
16%
T4
11%
T5
46%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 16% (9 / 74 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

381 brought · 197 players
Brought to game
381
Ever drawn
96
Reached battlefield
74
Still on board at game end
58

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.0pp

Players who cast this card win 42% of the time (n=67) , vs 24% when it never left the library (n=231).

When players drew this card but left it in hand, they won 10% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.1pp; 95% confidence interval +6.0pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

105 instances
2.9%
Library
55.2%
Battlefield
17.1%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games
Card text
Twinning Staff card

Twinning Staff

{3}
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
New Capenna Commander (NCC) · Rare · Illustrated by Mike Bierek

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.