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Typhoid Mary, Fractured card art
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Typhoid Mary, Fractured

{1} {B} {R} · Legendary Creature — Mutant Villain · Marvel Super Heroes Commander (MSC)
Times Brought
540
Decks Running
264
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Typhoid Mary, Fractured card

Typhoid Mary, Fractured

{1} {B} {R}
Legendary Creature — Mutant Villain
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead. • Mary — Create a Treasure token. • Typhoid Mary — Draw a card. • Bloody Mary — Each opponent loses 2 life and you gain 2 life.
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Javier Charro

Final zone distribution

117 instances
33.3%
Battlefield
38.5%
Graveyard
4.3%
Exile
23.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

540 brought · 248 players
Brought to game
540
Ever drawn
115
Reached battlefield
62
Still on board at game end
39

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 29% of the time (n=41) , vs 25% when it never left the library (n=273).

When players drew this card but left it in hand, they won 28% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval -3.7pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
3%
T1
15%
T2
11%
T3
11%
T4
21%
T5
31%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 8 · max 14
On curve 29% (7 / 62 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.