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Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Ultima Weapon
0%
Live Inclusion
Times Brought
393
Decks Running
168
Median Cast Turn
8
Drawn → Played
55%
Format
First-cast turn
n=47
0%
T1
0%
T2
0%
T3
4%
T4
11%
T5
64%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
45%
(8 / 47 cast on T7)
Cast same turn as drawn
43%
The "good card" funnel
393 brought · 158 playersBrought to game
393
Ever drawn
86
Reached battlefield
47
Still on board at game end
34
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 44% of the time (n=39) , vs 23% when it never left the library (n=247).
When players drew this card but left it in hand, they won 14% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval +4.5pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances6.9%
Library
33.3%
Battlefield
22.5%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
46 decks
-
2
Cloud, Midgar Mercenary
13 decks
-
3
Tony Stark // The Invincible Iron Man
12 decks
-
4
Cloud, Planet's Champion
9 decks
-
5
Ekthi, Contaminator Priest
9 decks
-
6
Gilgamesh, Master-at-Arms
6 decks
-
7
Ratonhnhaké꞉ton
6 decks
-
8
Lightning, Army of One
4 decks
-
9
Captain America, First Avenger
3 decks
-
10
Dwalin, Weaponmaster
3 decks
Card text
Ultima Weapon
Legendary Artifact — Equipment
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip 
Final Fantasy (FIN)
·
Rare
·
Illustrated by Fariba Khamseh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.