collections_bookmark
Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Card Preview
Ultimate Magic: Holy
1%
Decklist Inclusion
Times Brought
493
Decks Running
225
In Decks
1207
Decklist Inclusion
1%
Format
Card text
Ultimate Magic: Holy
Instant
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ashley Mackenzie
Final zone distribution
107 instances0.9%
Library
11.2%
Battlefield
43.0%
Graveyard
18.7%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
121 decks
-
2
Tifa, Martial Artist
8 decks
-
3
Cloud, Midgar Mercenary
6 decks
-
4
Fire Lord Zuko
6 decks
-
5
Kellan, the Kid
6 decks
-
6
Jodah, the Unifier
4 decks
-
7
Cloud, Planet's Champion
3 decks
-
8
Mog, Moogle Warrior
3 decks
-
9
Pantlaza, Sun-Favored
3 decks
-
10
Terra, Herald of Hope
3 decks
The "good card" funnel
493 brought · 205 playersBrought to game
493
Ever drawn
95
Reached battlefield
50
Still on board at game end
12
≥ -8.1pp
Players who cast this card win 26% of the time (n=49) , vs 21% when it never left the library (n=337).
When players drew this card but left it in hand, they won 34% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -8.1pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
4%
T2
6%
T3
2%
T4
4%
T5
50%
T6-9
34%
T10+
Median
8.0
P25
6
· P75
10
· max
14
On curve
10%
(3 / 50 cast on T3)
Cast same turn as drawn
22%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.