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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Live Play Data
Ultimate Magic: Holy
2%
Live Inclusion
Times Brought
886
Decks Running
389
Median Cast Turn
8
Drawn → Played
49%
Format
First-cast turn
n=93
0%
T1
2%
T2
3%
T3
1%
T4
6%
T5
56%
T6-9
31%
T10+
Median
8
P25
7
· P75
10
· max
18
On curve
5%
(3 / 93 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
886 brought · 352 playersBrought to game
886
Ever drawn
189
Reached battlefield
93
Still on board at game end
17
≥ -5.2pp
Players who cast this card win 25% of the time (n=87) , vs 21% when it never left the library (n=574).
When players drew this card but left it in hand, they won 30% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -5.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
210 instances3.3%
Library
8.1%
Battlefield
40.0%
Graveyard
20.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
201 decks
-
2
Tifa, Martial Artist
14 decks
-
3
Fire Lord Zuko
12 decks
-
4
Cloud, Midgar Mercenary
9 decks
-
5
Kellan, the Kid
9 decks
-
6
Aerith, Last Ancient
8 decks
-
7
Mog, Moogle Warrior
6 decks
-
8
Y'shtola, Night's Blessed
6 decks
-
9
Garnet, Princess of Alexandria
5 decks
-
10
Gwen Stacy // Ghost-Spider
5 decks
Card text
Ultimate Magic: Holy
Instant
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ashley Mackenzie
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.