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Ultimate Magic: Holy card art
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Ultimate Magic: Holy

{2} {W} · Instant · Final Fantasy Commander (FIC)
Times Brought
627
Decks Running
300
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ultimate Magic: Holy card

Ultimate Magic: Holy

{2} {W}
Instant
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Final Fantasy Commander (FIC) · Rare · Illustrated by Ashley Mackenzie

Final zone distribution

135 instances
1.5%
Library
8.9%
Battlefield
23.7%
Graveyard
23.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

627 brought · 284 players
Brought to game
627
Ever drawn
126
Reached battlefield
49
Still on board at game end
12
≥ -12.0pp

Players who cast this card win 20% of the time (n=44) , vs 25% when it never left the library (n=378).

When players drew this card but left it in hand, they won 28% (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.2pp; 95% confidence interval -12.0pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
0%
T1
2%
T2
2%
T3
4%
T4
2%
T5
55%
T6-9
35%
T10+
Median 8 P25 6 · P75 10 · max 15
On curve 4% (1 / 49 cast on T3) Cast same turn as drawn 9%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.