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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Card Preview
Ultimate Magic: Holy
Times Brought
229
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
53 instances13.2%
Battlefield
17.0%
Graveyard
28.3%
Exile
41.5%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
68 decks
-
2
Tifa, Martial Artist
3 decks
-
3
Gwen Stacy // Ghost-Spider
2 decks
-
4
Jodah, the Unifier
2 decks
-
5
Mog, Moogle Warrior
2 decks
-
6
Sephiroth, Fallen Hero
2 decks
-
7
The Wandering Minstrel
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Angus Mackenzie
1 decks
-
10
Brago, King Eternal
1 decks
The "good card" funnel
229 brought · 101 playersBrought to game
229
Ever drawn
50
Reached battlefield
20
Still on board at game end
7
≥ -12.7pp
Players who cast this card win 25% of the time (n=18) , vs 25% when it never left the library (n=152).
When players drew this card but left it in hand, they won 25% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -12.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
0%
T3
10%
T4
0%
T5
50%
T6-9
35%
T10+
Median
8.5
P25
6
· P75
10
· max
12
On curve
5%
(0 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.