collections_bookmark
Part of Foundations Commander Decks
·
Creature — Zombie
·
Innistrad: Crimson Vow (VOW)
Live Play Data
Undead Butler
1%
Live Inclusion
Times Brought
208
Decks Running
108
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=52
12%
T1
15%
T2
15%
T3
12%
T4
12%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
10
On curve
27%
(8 / 52 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
208 brought · 101 playersBrought to game
208
Ever drawn
67
Reached battlefield
52
Still on board at game end
16
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.0pp
Players who cast this card win 44% of the time (n=49) , vs 18% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.3pp; 95% confidence interval +12.0pp to +40.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
19.0%
Battlefield
33.3%
Graveyard
38.1%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
18 decks
-
2
Bartolomé del Presidio
9 decks
-
3
The Mycotyrant
9 decks
-
4
Baron Helmut Zemo
6 decks
-
5
Teval, the Balanced Scale
6 decks
-
6
Zul Ashur, Lich Lord
6 decks
-
7
Gisa and Geralf
4 decks
-
8
Bladewing, Deathless Tyrant
3 decks
-
9
The Scarab God
3 decks
-
10
Araumi of the Dead Tide
2 decks
Card text
Undead Butler
Creature — Zombie
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
1 / 2
Innistrad: Crimson Vow (VOW)
·
Uncommon
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.