Live Play Data
Undying Malice
3%
Live Inclusion
Times Brought
1719
Decks Running
784
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=190
1%
T1
1%
T2
1%
T3
4%
T4
14%
T5
61%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
1%
(2 / 190 cast on T1)
Cast same turn as drawn
19%
The "good card" funnel
1722 brought · 679 playersBrought to game
1722
Ever drawn
368
Reached battlefield
190
Still on board at game end
23
≥ +1.9pp
Players who cast this card win 31% of the time (n=171) , vs 22% when it never left the library (n=1160).
When players drew this card but left it in hand, they won 23% (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +1.9pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
417 instances2.9%
Library
5.5%
Battlefield
48.0%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
60 decks
-
2
Sheoldred, the Apocalypse
58 decks
-
3
Deadpool, Trading Card
45 decks
-
4
Uugguu, the Omniplasm
28 decks
-
5
Judith, Carnage Connoisseur
25 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
23 decks
-
7
Jon Irenicus, Shattered One
18 decks
-
8
Olinda the Oblivious
16 decks
-
9
Skullbriar, the Walking Grave
16 decks
-
10
K'rrik, Son of Yawgmoth
15 decks
Card text
Undying Malice
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Foundations (FDN)
·
Common
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.