Card Preview
Undying Malice
1%
Decklist Inclusion
Times Brought
188
Decks Running
108
In Decks
767
Decklist Inclusion
1%
Format
Final zone distribution
50 instances6.0%
Battlefield
46.0%
Graveyard
14.0%
Exile
34.0%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
9 decks
-
2
K'rrik, Son of Yawgmoth
7 decks
-
3
Judith, Carnage Connoisseur
5 decks
-
4
Sheoldred, the Apocalypse
5 decks
-
5
Henzie "Toolbox" Torre
4 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
8
Zenos yae Galvus // Shinryu, Transcendent Rival
4 decks
-
9
Jon Irenicus, Shattered One
3 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
The "good card" funnel
191 brought · 101 playersBrought to game
191
Ever drawn
43
Reached battlefield
24
Still on board at game end
3
≥ -1.7pp
Players who cast this card win 42% of the time (n=24) , vs 23% when it never left the library (n=128).
When players drew this card but left it in hand, they won 21% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.5pp; 95% confidence interval -1.7pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
0%
T4
17%
T5
63%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
0%
(0 / 24 cast on T1)
Cast same turn as drawn
17%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.