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Part of Modern Horizons 3
·
Artifact
·
Modern Horizons 3 (MH3)
Live Play Data
Unstable Amulet
1%
Live Inclusion
Times Brought
173
Decks Running
93
Median Cast Turn
5
Drawn → Played
87%
Format
First-cast turn
n=39
3%
T1
21%
T2
10%
T3
10%
T4
23%
T5
33%
T6-9
0%
T10+
Median
5
P25
3
· P75
7
· max
9
On curve
23%
(8 / 39 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
173 brought · 92 playersBrought to game
173
Ever drawn
45
Reached battlefield
39
Still on board at game end
31
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 29% of the time (n=34) , vs 27% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -14.9pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances60.8%
Battlefield
23.5%
Graveyard
3.9%
Exile
11.8%
Hand
Commanders that played this card
in tracked games-
1
Satya, Aetherflux Genius
27 decks
-
2
Ob Nixilis, Captive Kingpin
21 decks
-
3
Dr. Madison Li
4 decks
-
4
Fire Lord Zuko
4 decks
-
5
Flubs, the Fool
4 decks
-
6
Prosper, Tome-Bound
3 decks
-
7
Gwen Stacy // Ghost-Spider
2 decks
-
8
Rose, Cutthroat Raider
2 decks
-
9
Saheeli, Radiant Creator
2 decks
-
10
Urabrask, Heretic Praetor
2 decks
Card text
Unstable Amulet
Artifact
When this artifact enters, you get 
(two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay 
: Exile the top card of your library. You may play it until you exile another card with this artifact.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by José Parodi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.