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Part of Modern Horizons 3
·
Artifact
·
Modern Horizons 3 (MH3)
Live Play Data
Unstable Amulet
1%
Live Inclusion
Times Brought
234
Decks Running
124
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=49
6%
T1
18%
T2
10%
T3
12%
T4
20%
T5
29%
T6-9
4%
T10+
Median
5
P25
3
· P75
6
· max
11
On curve
24%
(9 / 49 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
234 brought · 121 playersBrought to game
234
Ever drawn
61
Reached battlefield
49
Still on board at game end
40
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 34% of the time (n=42) , vs 27% when it never left the library (n=144).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -8.9pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances58.8%
Battlefield
22.1%
Graveyard
4.4%
Exile
14.7%
Hand
Commanders that played this card
in tracked games-
1
Satya, Aetherflux Genius
35 decks
-
2
Ob Nixilis, Captive Kingpin
27 decks
-
3
Flubs, the Fool
6 decks
-
4
Dr. Madison Li
4 decks
-
5
Fire Lord Zuko
4 decks
-
6
Gwen Stacy // Ghost-Spider
3 decks
-
7
Prosper, Tome-Bound
3 decks
-
8
Rocco, Street Chef
3 decks
-
9
Saheeli, Radiant Creator
3 decks
-
10
Abaddon the Despoiler
2 decks
Card text
Unstable Amulet
Artifact
When this artifact enters, you get 
(two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay 
: Exile the top card of your library. You may play it until you exile another card with this artifact.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by José Parodi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.