Unwinding Clock
73% of drawn Unwinding Clocks get cast, and games where it resolves show a +12.1 percentage-point win-rate lift over games where it stayed in the library, across 201 observed casts.
Unwinding Clock sits in 3% of tracked Commander decks on Playgroup Live, a niche pick that nonetheless shows a clear win-rate signal when it lands on the battlefield. Across 201 participations where the Clock resolved, the normalized win rate is 34%, compared to 22% in the 646 participations where it never left the library. That +12.1 percentage-point gap is a directional positive signal, and the lower bound of the confidence interval remains above zero, which is early but notable given the sample size.
The card's mechanical case is straightforward: untapping every artifact you control on each opponent's untap step converts tapped mana rocks and utility artifacts into permanent resources. The 4-mana cost means it rarely arrives before turn 6, but once it resolves it sticks. 80% of cast copies survive to end of game. The data is spread across 421 distinct players, with no single contributor exceeding a small share of total instances, which gives the numbers reasonable breadth for a card this narrow.
The commander distribution tells the clearest story about where Unwinding Clock belongs. Artifact-heavy commanders dominate the list, from Urza, Lord High Artificer to Shorikai, Genesis Engine and Ultron, Artificial Malevolence. Colorless identity commanders also feature prominently, since the Clock fits into any deck regardless of color requirements. It is legal in Commander and has no format ban.
- 3% of tracked Commander decks include Unwinding Clock
- 73% of drawn copies reach the battlefield before the game ends
- T6 median first-cast turn, reflecting the 4-mana cost
- 80% battlefield stickiness once it resolves
- +12.1pp win-rate lift when cast versus when it stays in the library
- 421 distinct players have brought Unwinding Clock to a tracked game
First-cast turn
n=209The "good card" funnel
1051 brought · 421 playersOf 1051 Unwinding Clocks brought to games, 287 were drawn, 209 of those were cast, and 80% of cast copies remained on the battlefield at end of game.
Players who cast this card win 34% of the time (n=201) , vs 22% when it never left the library (n=646).
When players drew this card but left it in hand, they won 19% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.1pp; 95% confidence interval +5.4pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
320 instancesThe majority of Unwinding Clocks tracked never leave the library, which is structural for any singleton in a 100-card deck. Of the copies that did move, the battlefield is the dominant landing zone, consistent with the card's high stickiness.
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
27 decks
- 2 Zhulodok, Void Gorger 27 decks
- 3 Ultron, Artificial Malevolence 23 decks
-
4
Tony Stark // The Invincible Iron Man
22 decks
-
5
Urza, Lord High Artificer
21 decks
-
6
Kilo, Apogee Mind
20 decks
-
7
Mendicant Core, Guidelight
18 decks
-
8
Dr. Eggman
17 decks
-
9
Mr. House, President and CEO
16 decks
-
10
Urtet, Remnant of Memnarch
13 decks
Artifact commanders dominate the list, with Shorikai, Urza, and Tony Stark each appearing in double-digit deck counts. The spread across colorless and blue-based artifact strategies reflects the Clock's any-color identity.