Unwinding Clock
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Unwinding Clock
Final zone distribution
488 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 62 decks
-
2
Urza, Lord High Artificer
51 decks
-
3
Shorikai, Genesis Engine
48 decks
-
4
Kilo, Apogee Mind
45 decks
- 5 Ultron, Artificial Malevolence 40 decks
-
6
The Borg Queen
36 decks
-
7
Tony Stark // The Invincible Iron Man
33 decks
-
8
Urtet, Remnant of Memnarch
30 decks
- 9 Omnath, Locus of the Void 29 decks
- 10 Molecule Man 28 decks
The "good card" funnel
2041 brought · 790 playersOnce cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=253) , vs 24% when it never left the library (n=1150).
When players drew this card but left it in hand, they won 17% (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval +1.8pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.