Unwinding Clock
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
70 instancesCommanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
10 decks
- 2 Molecule Man 9 decks
- 3 Zhulodok, Void Gorger 9 decks
-
4
Shorikai, Genesis Engine
8 decks
-
5
Urza, Lord High Artificer
8 decks
-
6
Kilo, Apogee Mind
6 decks
- 7 Ultron, Artificial Malevolence 6 decks
-
8
Mendicant Core, Guidelight
5 decks
-
9
Mr. House, President and CEO
5 decks
-
10
Toph, the First Metalbender
5 decks
The "good card" funnel
327 brought · 134 playersOnce cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=45) , vs 23% when it never left the library (n=239).
When players drew this card but left it in hand, they won 7% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -4.3pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47Full analysis unlocks as more games are tracked. Stats refresh nightly.