Unwinding Clock
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Unwinding Clock
Final zone distribution
220 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 38 decks
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2
Shorikai, Genesis Engine
28 decks
-
3
Urza, Lord High Artificer
28 decks
-
4
Tony Stark // The Invincible Iron Man
25 decks
- 5 Ultron, Artificial Malevolence 22 decks
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6
Kilo, Apogee Mind
21 decks
- 7 Molecule Man 19 decks
-
8
Urtet, Remnant of Memnarch
16 decks
-
9
Inspirit, Flagship Vessel
13 decks
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10
Breya, Etherium Shaper
12 decks
The "good card" funnel
980 brought · 425 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=127) , vs 23% when it never left the library (n=574).
When players drew this card but left it in hand, they won 14% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -0.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.