Urza, Lord High Artificer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Urza, Lord High Artificer
Final zone distribution
95 instancesCommanders that played this card
in tracked games-
1
Urza, Lord High Artificer
24 decks
-
2
Tony Stark // The Invincible Iron Man
15 decks
-
3
Breya, Etherium Shaper
10 decks
-
4
Captain America, First Avenger
7 decks
-
5
Kilo, Apogee Mind
7 decks
-
6
Mendicant Core, Guidelight
7 decks
-
7
Aloy, Savior of Meridian
6 decks
-
8
Brudiclad, Telchor Engineer
5 decks
-
9
Dr. Eggman
5 decks
-
10
Golbez, Crystal Collector
5 decks
The "good card" funnel
273 brought · 158 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=26) , vs 21% when it never left the library (n=172).
When players drew this card but left it in hand, they won 27% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval -1.7pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.