Urza, Lord High Artificer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Urza, Lord High Artificer
Final zone distribution
147 instancesCommanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
27 decks
-
2
Kilo, Apogee Mind
16 decks
-
3
Mendicant Core, Guidelight
15 decks
-
4
Breya, Etherium Shaper
14 decks
-
5
Urza, Chief Artificer
13 decks
-
6
Golbez, Crystal Collector
12 decks
-
7
Vraska, Soul of Stone
12 decks
-
8
Urtet, Remnant of Memnarch
11 decks
-
9
Aloy, Savior of Meridian
10 decks
-
10
Jin Sakai, Ghost of Tsushima
9 decks
The "good card" funnel
673 brought · 323 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=67) , vs 23% when it never left the library (n=387).
When players drew this card but left it in hand, they won 22% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +3.9pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.