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Vexing Puzzlebox card art
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Vexing Puzzlebox

{3} · Artifact · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
142
Decks Running
81
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vexing Puzzlebox card

Vexing Puzzlebox

{3}
Artifact
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Volkan Baǵa

Final zone distribution

29 instances
3.4%
Library
65.5%
Battlefield
13.8%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

142 brought · 76 players
Brought to game
142
Ever drawn
27
Reached battlefield
23
Still on board at game end
19

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.5pp

Players who cast this card win 24% of the time (n=19) , vs 23% when it never left the library (n=98).

Observed gap +1.0pp; 95% confidence interval -11.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
9%
T2
22%
T3
26%
T4
4%
T5
35%
T6-9
4%
T10+
Median 4 P25 3 · P75 8 · max 10
On curve 30% (5 / 23 cast on T3) Cast same turn as drawn 30%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.