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Vibranium Strike Gauntlets card art
Live Play Data

Vibranium Strike Gauntlets

{4} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
914
Decks Running
335
Median Cast Turn
6
Drawn → Played
75%
Format

First-cast turn

n=167
0%
T1
1%
T2
3%
T3
16%
T4
18%
T5
51%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 19% (26 / 167 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

914 brought · 291 players
Brought to game
914
Ever drawn
223
Reached battlefield
167
Still on board at game end
132

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.5pp

Players who cast this card win 38% of the time (n=150) , vs 23% when it never left the library (n=546).

When players drew this card but left it in hand, they won 15% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.3pp; 95% confidence interval +7.5pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

243 instances
1.6%
Library
54.3%
Battlefield
16.0%
Graveyard
5.3%
Exile
Card text
Vibranium Strike Gauntlets card

Vibranium Strike Gauntlets

{4}
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card." Equip {3}
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Camille Alquier

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.