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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Vibranium Strike Gauntlets
1%
Live Inclusion
Times Brought
715
Decks Running
265
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=131
0%
T1
2%
T2
7%
T3
16%
T4
13%
T5
53%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
24%
(21 / 131 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
715 brought · 233 playersBrought to game
715
Ever drawn
176
Reached battlefield
131
Still on board at game end
104
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 38% of the time (n=121) , vs 24% when it never left the library (n=423).
When players drew this card but left it in hand, they won 11% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval +5.4pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
193 instances1.6%
Library
53.9%
Battlefield
16.6%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
189 decks
-
2
King T'Challa // Black Panther, Hope Enduring
4 decks
-
3
Cloud, Ex-SOLDIER
3 decks
-
4
Tony Stark // The Invincible Iron Man
3 decks
-
5
Dáin of the Ancient Halls
2 decks
-
6
Dwalin, Weaponmaster
2 decks
-
7
Ekthi, Contaminator Priest
2 decks
-
8
Okoye, Mighty and Adored
2 decks
-
9
Willie Lumpkin, Postman
2 decks
-
10
Winter Soldier, Icy Assassin
2 decks
Card text
Vibranium Strike Gauntlets
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card."
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Camille Alquier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.