collections_bookmark Part of Marvel Super Heroes
Vibranium Strike Gauntlets card art
Card Preview

Vibranium Strike Gauntlets

{4} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
Times Brought
175
Decks Running
79
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vibranium Strike Gauntlets card

Vibranium Strike Gauntlets

{4}
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card." Equip {3}
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Camille Alquier

Final zone distribution

40 instances
2.5%
Library
62.5%
Battlefield
7.5%
Graveyard
2.5%
Exile

The "good card" funnel

175 brought · 72 players
Brought to game
175
Ever drawn
39
Reached battlefield
29
Still on board at game end
25

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.1pp

Players who cast this card win 37% of the time (n=23) , vs 25% when it never left the library (n=102).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.5pp; 95% confidence interval +1.1pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
17%
T3
17%
T4
7%
T5
52%
T6-9
7%
T10+
Median 6 P25 4 · P75 7 · max 12
On curve 34% (5 / 29 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.