Victimize
34% of games where Victimize resolved ended in a win for the caster, a +10.0 percentage-point lift over the 24% baseline when it stayed in the library.
Victimize sits in 12% of tracked Commander decks on Playgroup Live, a card that earns its slot by converting a sacrificed creature into two graveyard threats returned to the battlefield. Across 1512 tracked multiplayer games, it has been cast 179 times and the win-rate signal is among the clearest we see for a sorcery in this dataset.
The key number is the cast-vs-library delta. Participations where Victimize resolved show a 34% win rate, against 24% for games where it never left the library. That is a +10.0 percentage-point gap with a lower confidence bound above zero, making this one of the stronger early signals in the dataset. Both sample buckets clear 15 observations, so the direction is worth noting, though the dataset is still growing.
The card lands squarely in graveyard-value strategies. Teval, the Balanced Scale and Meren of Clan Nel Toth lead the commander distribution, which spans 715 distinct players and is well-spread: no single contributor accounts for more than a small fraction of the instances.
- 12% of tracked Commander decks include Victimize
- 34% win rate in games where Victimize resolved
- +10.0pp win-rate lift over the library baseline, directional signal
- T8 median first-cast turn, landing well after the curve
- 47% of drawn copies reached the cast step before game end
- 715 distinct players have brought Victimize to a tracked game
First-cast turn
n=179The "good card" funnel
1647 brought · 715 playersOf 1647 Victimize copies brought to games, 381 were drawn, 179 of those were cast, and the card's impact shows up in a 34% win rate for the games where it resolved.
Players who cast this card win 34% of the time (n=166) , vs 24% when it never left the library (n=1035).
When players drew this card but left it in hand, they won 21% (n=184) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.0pp; 95% confidence interval +3.0pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
468 instancesVictimize is a sorcery that resolves to the graveyard, so the large graveyard bucket in the final-zone chart is expected. The handful of battlefield finishes represent tokens or creatures created by triggered abilities after Victimize resolved.
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
59 decks
-
2
Meren of Clan Nel Toth
25 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
23 decks
-
4
Teysa Karlov
23 decks
-
5
Sauron, the Dark Lord
19 decks
-
6
Henzie "Toolbox" Torre
16 decks
-
7
Terra, Herald of Hope
14 decks
-
8
The Serpent Society
12 decks
-
9
Gisa and Geralf
11 decks
-
10
Sméagol, Helpful Guide
11 decks
The commander list spans graveyard reanimation, sacrifice synergy, and token strategies across a wide range of color identities. Teval leads but the spread across 715 players means no single archetype dominates the signal.