collections_bookmark Part of Commander Masters
Victimize card art
Live Play Data

Victimize

{2} {B} · Sorcery · Tarkir: Dragonstorm Commander (TDC)
12%
Live Inclusion
Times Brought
1755
Decks Running
937
Median Cast Turn
8
Drawn → Played
46%
Format

32% of games where Victimize resolved ended in a win for the caster, a +8.0 percentage-point lift over the 24% baseline when it stayed in the library.

Victimize sits in 12% of tracked Commander decks on Playgroup Live, a card that earns its slot by converting a sacrificed creature into two graveyard threats returned to the battlefield. Across 1612 tracked multiplayer games, it has been cast 185 times and the win-rate signal is among the clearest we see for a sorcery in this dataset.

The key number is the cast-vs-library delta. Participations where Victimize resolved show a 32% win rate, against 24% for games where it never left the library. That is a +8.0 percentage-point gap with a lower confidence bound above zero, making this one of the stronger early signals in the dataset. Both sample buckets clear 15 observations, so the direction is worth noting, though the dataset is still growing.

The card lands squarely in graveyard-value strategies. Teval, the Balanced Scale and Meren of Clan Nel Toth lead the commander distribution, which spans 756 distinct players and is well-spread: no single contributor accounts for more than a small fraction of the instances.

At a glance
  • 12% of tracked Commander decks include Victimize
  • 32% win rate in games where Victimize resolved
  • +8.0pp win-rate lift over the library baseline, directional signal
  • T8 median first-cast turn, landing well after the curve
  • 46% of drawn copies reached the cast step before game end
  • 756 distinct players have brought Victimize to a tracked game

First-cast turn

n=185
0%
T1
1%
T2
1%
T3
3%
T4
10%
T5
64%
T6-9
22%
T10+
Median 8 P25 6 · P75 9 · max 16
On curve 2% (2 / 185 cast on T3) Cast same turn as drawn 31%

The "good card" funnel

1760 brought · 756 players
Brought to game
1760
Ever drawn
398
Reached battlefield
185
Still on board at game end
4
46%

Of 1760 Victimize copies brought to games, 398 were drawn, 185 of those were cast, and the card's impact shows up in a 32% win rate for the games where it resolved.

≥ +1.1pp

Players who cast this card win 32% of the time (n=174) , vs 24% when it never left the library (n=1114).

When players drew this card but left it in hand, they won 22% (n=192) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.0pp; 95% confidence interval +1.1pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

493 instances
3.0%
Library
0.8%
Battlefield
51.5%
Graveyard
9.9%
Exile

Victimize is a sorcery that resolves to the graveyard, so the large graveyard bucket in the final-zone chart is expected. The handful of battlefield finishes represent tokens or creatures created by triggered abilities after Victimize resolved.

Commanders that played this card

in tracked games

The commander list spans graveyard reanimation, sacrifice synergy, and token strategies across a wide range of color identities. Teval leads but the spread across 756 players means no single archetype dominates the signal.

Frequently Asked

How often is Victimize drawn and cast in a Commander game?
Across 1612 tracked multiplayer games, Victimize was drawn 23% of the time it was in a deck. Of those drawn copies, 46% were cast before the game ended. The median delay between drawing it and casting it is 2 turns, and 31% of drawn-and-cast instances were cast on the same turn they were drawn.
What turn does Victimize typically resolve?
Median first-cast turn is 8, with the bulk of casts landing between turns 6 and 9. The mana cost is only 3, but Victimize is a graveyard spell: it needs creatures to already be in the yard, which means players naturally wait until mid-game to get full value. Only 1 of 185 tracked casts landed on curve at turn 3.
Does casting Victimize actually improve your win rate?
The data shows a +8.0 percentage-point lift: 32% win rate when cast versus 24% when it stayed in the library. With 174 observations in the cast bucket and 1114 in the library bucket, the lower bound of the confidence interval is above zero. That is an encouraging directional signal, but Playgroup Live's dataset is still growing, so treat it as early evidence rather than a settled conclusion.
Which commanders most often pair with Victimize?
Teval, the Balanced Scale leads the multiplayer list with 36 decks, followed by Meren of Clan Nel Toth with 20 and Teysa Karlov with 15. The spread across commanders is broad: 756 unique players have brought the card to a tracked game, and no single player accounts for more than a small slice of instances. That breadth suggests Victimize is a genuine cross-archetype include rather than a card propped up by one active player.
Is Victimize legal in Commander?
Yes. Victimize is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander.
How concentrated is the Victimize data across players?
Very well-spread. 756 distinct players have contributed instances to the dataset, and the single heaviest contributor accounts for only 23% of all tracked instances. When max_player_pct is this low, the aggregate numbers are less likely to reflect one person's play patterns, which strengthens confidence in the directional signals we observe.