Live Play Data
Vile Entomber
1%
Live Inclusion
Times Brought
647
Decks Running
310
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=103
1%
T1
4%
T2
14%
T3
11%
T4
17%
T5
48%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
29%
(11 / 103 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
647 brought · 280 playersBrought to game
647
Ever drawn
164
Reached battlefield
103
Still on board at game end
46
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 27% of the time (n=96) , vs 22% when it never left the library (n=395).
When players drew this card but left it in hand, they won 25% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -4.6pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instances1.5%
Library
22.8%
Battlefield
41.1%
Graveyard
12.4%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
36 decks
-
2
Terra, Herald of Hope
36 decks
-
3
The Beamtown Bullies
31 decks
-
4
Trazyn the Infinite
12 decks
-
5
Magar of the Magic Strings
11 decks
-
6
Greasefang, Okiba Boss
9 decks
-
7
Xu-Ifit, Osteoharmonist
9 decks
-
8
Baron Helmut Zemo
8 decks
-
9
Gisa and Geralf
8 decks
-
10
Zul Ashur, Lich Lord
8 decks
Card text
Vile Entomber
Creature — Zombie Warlock
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
2 / 2
Foundations (FDN)
·
Uncommon
·
Illustrated by Chris Cold
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.