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Part of Final Fantasy
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Vincent Valentine // Galian Beast
Legendary Creature — Assassin // Legendary Creature — Werewolf Beast
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
137
Decks Running
73
In Decks
582
Decklist Inclusion
0%
Format
Card text
Vincent Valentine
Legendary Creature — Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
2 / 2
Galian Beast
Legendary Creature — Werewolf Beast
Trample, lifelink
When Galian Beast dies, return it to the battlefield tapped (front face up).
3 / 2
Final Fantasy (FIN)
·
Rare
·
Illustrated by Norikatsu Miyoshi
Final zone distribution
50 instances4.0%
Library
48.0%
Battlefield
26.0%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
-
2
Vincent Valentine // Galian Beast
10 decks
-
3
Ezio Auditore da Firenze
6 decks
-
4
Terra, Herald of Hope
4 decks
-
5
Alesha, Who Laughs at Fate
2 decks
-
6
Ardbert, Warrior of Darkness
2 decks
-
7
Jenova, Ancient Calamity
2 decks
-
8
Oloro, Ageless Ascetic
2 decks
-
9
Sheoldred, the Apocalypse
2 decks
-
10
Y'shtola, Night's Blessed
2 decks
The "good card" funnel
137 brought · 70 playersBrought to game
137
Ever drawn
28
Reached battlefield
23
Still on board at game end
24
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.4pp
Players who cast this card win 18% of the time (n=20) , vs 26% when it never left the library (n=84).
Observed gap -8.4pp; 95% confidence interval -26.4pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
13%
T4
13%
T5
61%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
13%
(3 / 23 cast on T4)
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.