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Vincent Valentine // Galian Beast card art
Live Play Data

Vincent Valentine // Galian Beast

Legendary Creature — Assassin // Legendary Creature — Werewolf Beast · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
341
Decks Running
169
Median Cast Turn
5.0
Drawn → Played
69%
Format

First-cast turn

n=106
2%
T1
3%
T2
24%
T3
21%
T4
12%
T5
34%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 6 · max 12
On curve 49% (22 / 106 cast on T4) Cast same turn as drawn 39%

The "good card" funnel

341 brought · 159 players
Brought to game
341
Ever drawn
74
Reached battlefield
51
Still on board at game end
18

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.1pp

Players who cast this card win 21% of the time (n=47) , vs 26% when it never left the library (n=230).

When players drew this card but left it in hand, they won 24% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.6pp; 95% confidence interval -17.1pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

86 instances
5.8%
Library
20.9%
Battlefield
36.0%
Graveyard
15.1%
Exile
Card text
Vincent Valentine // Galian Beast card Vincent Valentine // Galian Beast back face

Vincent Valentine

{2} {B} {B}
Legendary Creature — Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it.
2 / 2

Galian Beast

Legendary Creature — Werewolf Beast
Trample, lifelink When Galian Beast dies, return it to the battlefield tapped (front face up).
3 / 2
Final Fantasy (FIN) · Rare · Illustrated by Norikatsu Miyoshi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.