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Vincent Valentine // Galian Beast card art
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Vincent Valentine // Galian Beast

Legendary Creature — Assassin // Legendary Creature — Werewolf Beast · Final Fantasy (FIN)
Times Brought
211
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vincent Valentine // Galian Beast card Vincent Valentine // Galian Beast back face

Vincent Valentine

{2} {B} {B}
Legendary Creature — Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it.
2 / 2

Galian Beast

Legendary Creature — Werewolf Beast
Trample, lifelink When Galian Beast dies, return it to the battlefield tapped (front face up).
3 / 2
Final Fantasy (FIN) · Rare · Illustrated by Norikatsu Miyoshi

Final zone distribution

46 instances
50.0%
Battlefield
13.0%
Graveyard
8.7%
Exile
28.3%
Hand

The "good card" funnel

211 brought · 101 players
Brought to game
211
Ever drawn
44
Reached battlefield
33
Still on board at game end
23

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.8pp

Players who cast this card win 18% of the time (n=24) , vs 23% when it never left the library (n=128).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.3pp; 95% confidence interval -15.8pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=67
1%
T1
9%
T2
18%
T3
16%
T4
13%
T5
37%
T6-9
4%
T10+
Median 5 P25 3 · P75 6 · max 11
On curve 45% (11 / 67 cast on T4) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.