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Part of Streets of New Capenna
Card Preview
Vivid Meadow
Land
·
New Capenna Commander (NCC)
0%
Decklist Inclusion
Times Brought
146
Decks Running
65
In Decks
461
Decklist Inclusion
0%
Format
Card text
Vivid Meadow
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Rob Alexander
Final zone distribution
43 instances2.3%
Library
74.4%
Battlefield
9.3%
Graveyard
14.0%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
7 decks
-
2
The Ur-Dragon
7 decks
-
3
Arahbo, Roar of the World
5 decks
-
4
Atraxa, Praetors' Voice
5 decks
-
5
Kilo, Apogee Mind
5 decks
-
6
Tom Bombadil
5 decks
-
7
Perrie, the Pulverizer
4 decks
-
8
Cosmic Spider-Man
3 decks
-
9
Phelddagrif
2 decks
-
10
Reaper King
2 decks
The "good card" funnel
148 brought · 59 playersBrought to game
148
Ever drawn
40
Reached battlefield
32
Still on board at game end
32
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.0pp
Players who cast this card win 20% of the time (n=27) , vs 23% when it never left the library (n=87).
Observed gap -2.5pp; 95% confidence interval -19.0pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
19%
T1
9%
T2
13%
T3
16%
T4
6%
T5
34%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
7
· max
11
Cast same turn as drawn
45%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.