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Part of Streets of New Capenna
Live Play Data
Vivid Meadow
Land
·
New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
473
Decks Running
235
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=92
21%
T1
16%
T2
11%
T3
13%
T4
7%
T5
29%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
6
· max
11
Cast same turn as drawn
48%
The "good card" funnel
475 brought · 216 playersBrought to game
475
Ever drawn
119
Reached battlefield
92
Still on board at game end
89
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 20% of the time (n=69) , vs 22% when it never left the library (n=277).
When players drew this card but left it in hand, they won 11% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -11.5pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances5.4%
Library
68.5%
Battlefield
10.0%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
29 decks
-
2
Kaalia of the Vast
25 decks
-
3
Arahbo, Roar of the World
18 decks
-
4
Rainbow Dash
16 decks
-
5
Kalemne, Disciple of Iroas
12 decks
-
6
Perrie, the Pulverizer
10 decks
-
7
Atraxa, Praetors' Voice
9 decks
-
8
Kilo, Apogee Mind
9 decks
-
9
Tom Bombadil
9 decks
-
10
Ghave, Guru of Spores
8 decks
Card text
Vivid Meadow
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.