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Part of Streets of New Capenna
Card Preview
Vivid Meadow
Land
·
New Capenna Commander (NCC)
Times Brought
271
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vivid Meadow
Land
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Rob Alexander
Final zone distribution
61 instances4.9%
Library
82.0%
Battlefield
4.9%
Graveyard
1.6%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
27 decks
-
2
Kaalia of the Vast
21 decks
-
3
Arahbo, Roar of the World
13 decks
-
4
Atraxa, Praetors' Voice
6 decks
-
5
Ghave, Guru of Spores
6 decks
-
6
Kilo, Apogee Mind
6 decks
-
7
Perrie, the Pulverizer
6 decks
-
8
Rainbow Dash
6 decks
-
9
Tom Bombadil
5 decks
-
10
Kalemne, Disciple of Iroas
4 decks
The "good card" funnel
271 brought · 140 playersBrought to game
271
Ever drawn
57
Reached battlefield
51
Still on board at game end
50
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 28% of the time (n=37) , vs 19% when it never left the library (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -0.6pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
22%
T1
20%
T2
18%
T3
8%
T4
8%
T5
20%
T6-9
6%
T10+
Median
3
P25
2
· P75
6
· max
23
Cast same turn as drawn
48%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.