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Part of Teenage Mutant Ninja Turtles
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Creature — Hydra
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Core Set 2020 (M20)
Live Play Data
Voracious Hydra
2%
Live Inclusion
Times Brought
1094
Decks Running
448
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=150
0%
T1
0%
T2
3%
T3
8%
T4
14%
T5
61%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
13
Cast same turn as drawn
29%
The "good card" funnel
1094 brought · 422 playersBrought to game
1094
Ever drawn
250
Reached battlefield
150
Still on board at game end
75
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 27% of the time (n=137) , vs 22% when it never left the library (n=731).
When players drew this card but left it in hand, they won 20% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -1.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances3.3%
Library
27.2%
Battlefield
31.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
76 decks
-
2
Zaxara, the Exemplary
76 decks
-
3
Heroes in a Half Shell
49 decks
-
4
Zimone, Infinite Analyst
45 decks
-
5
Gargos, Vicious Watcher
36 decks
-
6
Magus Lucea Kane
32 decks
-
7
Animar, Soul of Elements
12 decks
-
8
Helga, Skittish Seer
8 decks
-
9
Primo, the Unbounded
8 decks
-
10
Polukranos Reborn // Polukranos, Engine of Ruin
7 decks
Card text
Voracious Hydra
Creature — Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
0 / 1
Core Set 2020 (M20)
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Rare
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Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.