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Part of Teenage Mutant Ninja Turtles
·
Creature — Hydra
·
Core Set 2020 (M20)
Card Preview
Voracious Hydra
1%
Decklist Inclusion
Times Brought
300
Decks Running
143
In Decks
914
Decklist Inclusion
1%
Format
Final zone distribution
75 instances5.3%
Library
25.3%
Battlefield
36.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
31 decks
-
2
Zaxara, the Exemplary
24 decks
-
3
Zimone, Infinite Analyst
17 decks
-
4
Heroes in a Half Shell
16 decks
-
5
Magus Lucea Kane
11 decks
-
6
Gargos, Vicious Watcher
9 decks
-
7
Polukranos Reborn // Polukranos, Engine of Ruin
5 decks
-
8
Primo, the Unbounded
3 decks
-
9
Thranduil the Strategist
3 decks
-
10
Animar, Soul of Elements
2 decks
The "good card" funnel
300 brought · 134 playersBrought to game
300
Ever drawn
69
Reached battlefield
41
Still on board at game end
19
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 31% of the time (n=38) , vs 22% when it never left the library (n=197).
When players drew this card but left it in hand, they won 11% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval -4.3pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
0%
T2
2%
T3
17%
T4
15%
T5
59%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
10
Cast same turn as drawn
38%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.