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Part of Fallout
·
Creature — Elk Mutant
·
Fallout (PIP)
Card Preview
Watchful Radstag
Times Brought
186
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Watchful Radstag
Creature — Elk Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, create a token that's a copy of it.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Alexander Ostrowski
Final zone distribution
44 instances2.3%
Library
40.9%
Battlefield
40.9%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
68 decks
-
2
Jenova, Ancient Calamity
7 decks
-
3
Volo, Guide to Monsters
4 decks
-
4
Wolverine, Claws Out
3 decks
-
5
Kona, Rescue Beastie
2 decks
-
6
Xavier Sal, Infested Captain
2 decks
-
7
Agent Frank Horrigan
1 decks
-
8
Colossus, Steel Stalwart
1 decks
-
9
Finneas, Ace Archer
1 decks
-
10
Ghired, Conclave Exile
1 decks
The "good card" funnel
186 brought · 98 playersBrought to game
186
Ever drawn
32
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 30% of the time (n=20) , vs 20% when it never left the library (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -1.9pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
20%
T2
28%
T3
8%
T4
16%
T5
20%
T6-9
4%
T10+
Median
3
P25
3
· P75
5
· max
11
On curve
52%
(7 / 25 cast on T3)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.