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Part of Fallout
·
Creature — Elk Mutant
·
Fallout (PIP)
Live Play Data
Watchful Radstag
1%
Live Inclusion
Times Brought
323
Decks Running
176
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=56
0%
T1
5%
T2
21%
T3
14%
T4
14%
T5
43%
T6-9
2%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
27%
(12 / 56 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
323 brought · 169 playersBrought to game
323
Ever drawn
74
Reached battlefield
56
Still on board at game end
21
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 23% of the time (n=52) , vs 15% when it never left the library (n=182).
When players drew this card but left it in hand, they won 13% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -3.8pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances6.9%
Library
20.6%
Battlefield
48.0%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
120 decks
-
2
Jenova, Ancient Calamity
10 decks
-
3
The Master, Transcendent
8 decks
-
4
Volo, Guide to Monsters
7 decks
-
5
Wolverine, Claws Out
4 decks
-
6
Agent Frank Horrigan
2 decks
-
7
Animar, Soul of Elements
2 decks
-
8
Ghalta, Primal Hunger
2 decks
-
9
Ghired, Mirror of the Wilds
2 decks
-
10
Trostani, Selesnya's Voice
2 decks
Card text
Watchful Radstag
Creature — Elk Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, create a token that's a copy of it.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Alexander Ostrowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.