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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Wave Goodbye
3%
Live Inclusion
Times Brought
1178
Decks Running
531
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=130
0%
T1
1%
T2
0%
T3
2%
T4
11%
T5
69%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
3%
(3 / 130 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
1178 brought · 479 playersBrought to game
1178
Ever drawn
262
Reached battlefield
130
Still on board at game end
12
≥ -1.6pp
Players who cast this card win 28% of the time (n=124) , vs 22% when it never left the library (n=774).
When players drew this card but left it in hand, they won 22% (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -1.6pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instances4.7%
Library
4.1%
Battlefield
47.5%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
98 decks
-
2
Hakbal of the Surging Soul
87 decks
-
3
Sonic the Hedgehog
45 decks
-
4
Heroes in a Half Shell
43 decks
-
5
The Wise Mothman
32 decks
-
6
Tidus, Yuna's Guardian
24 decks
-
7
Yuna, Grand Summoner
23 decks
-
8
Michelangelo, the Heart
15 decks
-
9
Zimone, Infinite Analyst
12 decks
-
10
Captain America, Team Leader
11 decks
Card text
Wave Goodbye
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.