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Part of Teenage Mutant Ninja Turtles
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#4 blue board wipe
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Wave Goodbye
3%
Live Inclusion
Times Brought
1726
Decks Running
738
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=200
0%
T1
1%
T2
0%
T3
4%
T4
10%
T5
69%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
5%
(7 / 200 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
1726 brought · 662 playersBrought to game
1726
Ever drawn
382
Reached battlefield
200
Still on board at game end
23
≥ +1.9pp
Players who cast this card win 29% of the time (n=186) , vs 21% when it never left the library (n=1135).
When players drew this card but left it in hand, they won 24% (n=165).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +1.9pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
433 instances3.7%
Library
5.3%
Battlefield
48.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
122 decks
-
2
Leonardo, the Balance
121 decks
-
3
Heroes in a Half Shell
57 decks
-
4
Sonic the Hedgehog
53 decks
-
5
The Wise Mothman
46 decks
-
6
Tidus, Yuna's Guardian
38 decks
-
7
Denzilore Fatehold
35 decks
-
8
Yuna, Grand Summoner
29 decks
-
9
Zimone, Infinite Analyst
21 decks
-
10
Michelangelo, the Heart
20 decks
Card text
Wave Goodbye
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.