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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Wave Goodbye
3%
Live Inclusion
Times Brought
797
Decks Running
370
Median Cast Turn
8.0
Drawn → Played
48%
Format
First-cast turn
n=78
0%
T1
1%
T2
0%
T3
4%
T4
12%
T5
68%
T6-9
15%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
5%
(3 / 78 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
797 brought · 345 playersBrought to game
797
Ever drawn
162
Reached battlefield
78
Still on board at game end
7
≥ -10.0pp
Players who cast this card win 26% of the time (n=75) , vs 26% when it never left the library (n=548).
When players drew this card but left it in hand, they won 23% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -10.0pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances4.3%
Library
3.8%
Battlefield
44.6%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
69 decks
-
2
Hakbal of the Surging Soul
63 decks
-
3
Sonic the Hedgehog
30 decks
-
4
Heroes in a Half Shell
27 decks
-
5
The Wise Mothman
23 decks
-
6
Yuna, Grand Summoner
16 decks
-
7
Tidus, Yuna's Guardian
14 decks
-
8
Zimone, Infinite Analyst
12 decks
-
9
Captain America, Team Leader
8 decks
-
10
Galadriel, Light of Valinor
8 decks
Card text
Wave Goodbye
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.