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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Wave Goodbye
2%
Decklist Inclusion
Times Brought
504
Decks Running
242
In Decks
1801
Decklist Inclusion
2%
Format
Final zone distribution
123 instances5.7%
Library
4.1%
Battlefield
48.0%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
48 decks
-
2
Hakbal of the Surging Soul
38 decks
-
3
Heroes in a Half Shell
20 decks
-
4
Sonic the Hedgehog
15 decks
-
5
The Wise Mothman
13 decks
-
6
Tidus, Yuna's Guardian
12 decks
-
7
Yuna, Grand Summoner
12 decks
-
8
Zimone, Infinite Analyst
10 decks
-
9
Ms. Bumbleflower
7 decks
-
10
Captain America, Team Leader
6 decks
The "good card" funnel
504 brought · 233 playersBrought to game
504
Ever drawn
107
Reached battlefield
55
Still on board at game end
5
≥ -11.5pp
Players who cast this card win 27% of the time (n=54) , vs 26% when it never left the library (n=344).
When players drew this card but left it in hand, they won 28% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.2pp; 95% confidence interval -11.5pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
0%
T1
2%
T2
0%
T3
5%
T4
11%
T5
71%
T6-9
11%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
7%
(3 / 55 cast on T4)
Cast same turn as drawn
26%
55 of 100 times cast
55%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.