collections_bookmark Part of Teenage Mutant Ninja Turtles format_list_numbered #4 blue board wipe
Wave Goodbye card art
Card Preview

Wave Goodbye

{2} {U} {U} · Sorcery · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
1075
Decks Running
511
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Wave Goodbye card

Wave Goodbye

{2} {U} {U}
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Hristo D. Chukov

Final zone distribution

205 instances
2.9%
Library
3.9%
Battlefield
44.4%
Graveyard
3.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1077 brought · 480 players
Brought to game
1077
Ever drawn
192
Reached battlefield
91
Still on board at game end
8
≥ -4.5pp

Players who cast this card win 29% of the time (n=69) , vs 27% when it never left the library (n=670).

When players drew this card but left it in hand, they won 23% (n=76).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -4.5pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=91
0%
T1
0%
T2
3%
T3
3%
T4
20%
T5
64%
T6-9
10%
T10+
Median 7 P25 5 · P75 8 · max 25
On curve 7% (3 / 91 cast on T4) Cast same turn as drawn 13%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.