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Part of Teenage Mutant Ninja Turtles
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#4 blue board wipe
·
Sorcery
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Wave Goodbye
Times Brought
1075
Decks Running
511
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wave Goodbye
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Hristo D. Chukov
Final zone distribution
205 instances2.9%
Library
3.9%
Battlefield
44.4%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
96 decks
-
2
Leonardo, the Balance
88 decks
-
3
Heroes in a Half Shell
48 decks
-
4
Sonic the Hedgehog
29 decks
-
5
Tidus, Yuna's Guardian
26 decks
-
6
Denzilore Fatehold
22 decks
-
7
The Wise Mothman
22 decks
-
8
Zimone, Infinite Analyst
22 decks
-
9
Michelangelo, the Heart
14 decks
-
10
Captain America, Team Leader
12 decks
The "good card" funnel
1077 brought · 480 playersBrought to game
1077
Ever drawn
192
Reached battlefield
91
Still on board at game end
8
≥ -4.5pp
Players who cast this card win 29% of the time (n=69) , vs 27% when it never left the library (n=670).
When players drew this card but left it in hand, they won 23% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -4.5pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
0%
T1
0%
T2
3%
T3
3%
T4
20%
T5
64%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
25
On curve
7%
(3 / 91 cast on T4)
Cast same turn as drawn
13%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.