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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Card Preview
Wear Down
1%
Decklist Inclusion
Times Brought
380
Decks Running
185
In Decks
1074
Decklist Inclusion
1%
Format
Card text
Wear Down
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Iris Compiet
Final zone distribution
111 instances3.6%
Library
1.8%
Battlefield
66.7%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
98 decks
-
2
Ygra, Eater of All
7 decks
-
3
Clement, the Worrywort
5 decks
-
4
Gluntch, the Bestower
5 decks
-
5
Glarb, Calamity's Augur
4 decks
-
6
Finneas, Ace Archer
3 decks
-
7
Galadriel, Light of Valinor
3 decks
-
8
Xyris, the Writhing Storm
3 decks
-
9
Baylen, the Haymaker
2 decks
-
10
Byrke, Long Ear of the Law
2 decks
The "good card" funnel
380 brought · 171 playersBrought to game
380
Ever drawn
103
Reached battlefield
68
Still on board at game end
2
≥ -2.8pp
Players who cast this card win 30% of the time (n=64) , vs 21% when it never left the library (n=241).
When players drew this card but left it in hand, they won 28% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval -2.8pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=68
1%
T1
1%
T2
4%
T3
4%
T4
15%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
8
· max
17
On curve
3%
(1 / 68 cast on T2)
Cast same turn as drawn
36%
68 of 100 times cast
68%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.