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Part of Bloomburrow
·
Sorcery
·
Bloomburrow (BLB)
Live Play Data
Wear Down
2%
Live Inclusion
Times Brought
918
Decks Running
408
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=161
1%
T1
2%
T2
3%
T3
10%
T4
17%
T5
52%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
3%
(3 / 161 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
918 brought · 372 playersBrought to game
918
Ever drawn
236
Reached battlefield
161
Still on board at game end
5
≥ -0.3pp
Players who cast this card win 27% of the time (n=152) , vs 20% when it never left the library (n=564).
When players drew this card but left it in hand, they won 32% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -0.3pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instances2.3%
Library
1.9%
Battlefield
64.4%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
212 decks
-
2
Ygra, Eater of All
14 decks
-
3
Clement, the Worrywort
9 decks
-
4
Gluntch, the Bestower
9 decks
-
5
Mr. Foxglove
9 decks
-
6
Glarb, Calamity's Augur
8 decks
-
7
Chatterfang, Squirrel General
5 decks
-
8
Shroofus Sproutsire
5 decks
-
9
Baylen, the Haymaker
4 decks
-
10
Bristly Bill, Spine Sower
4 decks
Card text
Wear Down
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.