Card Preview
Whelming Wave
Times Brought
264
Decks Running
138
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Commander Legends (CMR)
·
Rare
·
Illustrated by Slawomir Maniak
Final zone distribution
62 instances1.6%
Library
3.2%
Battlefield
58.1%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
27 decks
-
2
Kiora, Sovereign of the Deep
12 decks
-
3
Kenessos, Priest of Thassa
11 decks
-
4
Arixmethes, Slumbering Isle
10 decks
-
5
Runo Stromkirk // Krothuss, Lord of the Deep
10 decks
-
6
Omo, Queen of Vesuva
8 decks
-
7
Koma, Cosmos Serpent
7 decks
-
8
Charix, the Raging Isle
6 decks
-
9
Marvo, Deep Operative
5 decks
-
10
The Ur-Dragon
4 decks
The "good card" funnel
264 brought · 135 playersBrought to game
264
Ever drawn
57
Reached battlefield
36
Still on board at game end
2
≥ -12.0pp
Players who cast this card win 22% of the time (n=31) , vs 24% when it never left the library (n=156).
When players drew this card but left it in hand, they won 20% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -12.0pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
0%
T4
17%
T5
61%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
3%
(0 / 36 cast on T4)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.