Card Preview
Whelming Wave
1%
Decklist Inclusion
Times Brought
232
Decks Running
129
In Decks
848
Decklist Inclusion
1%
Format
Card text
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Commander Legends (CMR)
·
Rare
·
Illustrated by Slawomir Maniak
Final zone distribution
77 instances6.5%
Library
2.6%
Battlefield
54.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
21 decks
-
2
Kiora, Sovereign of the Deep
19 decks
-
3
Kenessos, Priest of Thassa
12 decks
-
4
Koma, Cosmos Serpent
8 decks
-
5
Arixmethes, Slumbering Isle
7 decks
-
6
Omo, Queen of Vesuva
5 decks
-
7
Charix, the Raging Isle
4 decks
-
8
Runo Stromkirk // Krothuss, Lord of the Deep
4 decks
-
9
Xyris, the Writhing Storm
4 decks
-
10
Kami of the Crescent Moon
3 decks
The "good card" funnel
235 brought · 125 playersBrought to game
235
Ever drawn
64
Reached battlefield
35
Still on board at game end
2
≥ -2.8pp
Players who cast this card win 32% of the time (n=33) , vs 19% when it never left the library (n=127).
When players drew this card but left it in hand, they won 42% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval -2.8pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
0%
T3
9%
T4
6%
T5
63%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
23
On curve
11%
(3 / 35 cast on T4)
Cast same turn as drawn
39%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.