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Part of Foundations Commander Decks
·
Creature — Zombie
·
Jumpstart (JMP)
Live Play Data
Wight of Precinct Six
0%
Live Inclusion
Times Brought
131
Decks Running
67
Median Cast Turn
6
Drawn → Played
91%
Format
First-cast turn
n=29
7%
T1
17%
T2
7%
T3
0%
T4
10%
T5
48%
T6-9
10%
T10+
Median
6
P25
3
· P75
8
· max
12
On curve
24%
(5 / 29 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
131 brought · 64 playersBrought to game
131
Ever drawn
32
Reached battlefield
29
Still on board at game end
16
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 19% of the time (n=26) , vs 17% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -15.0pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances50.0%
Battlefield
40.6%
Graveyard
3.1%
Exile
6.3%
Hand
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
28 decks
-
2
Phenax, God of Deception
17 decks
-
3
Saskia the Unyielding
3 decks
-
4
Captain N'ghathrod
2 decks
-
5
Jon Irenicus, Shattered One
2 decks
-
6
Prossh, Skyraider of Kher
2 decks
-
7
The Scarab God
2 decks
-
8
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
1 decks
-
9
Fire Lord Azula
1 decks
-
10
Massacre Girl, Known Killer
1 decks
Card text
Wight of Precinct Six
Creature — Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
1 / 1
Jumpstart (JMP)
·
Common
·
Illustrated by Ryan Barger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.