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Part of Foundations Commander Decks
·
Creature — Zombie
·
Jumpstart (JMP)
Live Play Data
Wight of Precinct Six
1%
Live Inclusion
Times Brought
429
Decks Running
203
Median Cast Turn
6.0
Drawn → Played
84%
Format
First-cast turn
n=84
2%
T1
19%
T2
7%
T3
11%
T4
8%
T5
40%
T6-9
12%
T10+
Median
6.0
P25
3
· P75
8
· max
14
On curve
21%
(16 / 84 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
429 brought · 201 playersBrought to game
429
Ever drawn
100
Reached battlefield
84
Still on board at game end
40
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 20% of the time (n=76) , vs 13% when it never left the library (n=276).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -2.1pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances0.9%
Library
37.4%
Battlefield
45.8%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
137 decks
-
2
Phenax, God of Deception
20 decks
-
3
Ayara, First of Locthwain
6 decks
-
4
Saskia the Unyielding
4 decks
-
5
The Scarab God
4 decks
-
6
Prossh, Skyraider of Kher
3 decks
-
7
Captain N'ghathrod
2 decks
-
8
Jon Irenicus, Shattered One
2 decks
-
9
Meren of Clan Nel Toth
2 decks
-
10
Syr Konrad, the Grim
2 decks
Card text
Wight of Precinct Six
Creature — Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
1 / 1
Jumpstart (JMP)
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Common
·
Illustrated by Ryan Barger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.