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Part of Fallout
·
Enchantment
·
Fallout (PIP)
Card Preview
Wild Wasteland
Times Brought
173
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wild Wasteland
Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Fallout (PIP)
·
Rare
·
Illustrated by Mathias Kollros
Final zone distribution
36 instances58.3%
Battlefield
25.0%
Graveyard
5.6%
Exile
11.1%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
44 decks
-
2
Flubs, the Fool
11 decks
-
3
Fire Lord Zuko
9 decks
-
4
Prosper, Tome-Bound
7 decks
-
5
Gwen Stacy // Ghost-Spider
4 decks
-
6
Spider-Man 2099
4 decks
-
7
Pia Nalaar, Consul of Revival
3 decks
-
8
Cait Sith, Fortune Teller
2 decks
-
9
Mr. House, President and CEO
2 decks
-
10
Aegar, the Freezing Flame
1 decks
The "good card" funnel
174 brought · 97 playersBrought to game
174
Ever drawn
33
Reached battlefield
26
Still on board at game end
21
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 25% of the time (n=19) , vs 20% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -7.1pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
8%
T2
23%
T3
8%
T4
8%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
3
· P75
7
· max
10
On curve
35%
(6 / 26 cast on T3)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.