Witch's Clinic
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Witch's Clinic
Final zone distribution
233 instancesCommanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
127 decks
-
2
Valgavoth, Harrower of Souls
116 decks
-
3
Kratos, God of War
12 decks
-
4
Smaug the Impenetrable
12 decks
- 5 Dawnsire, Sunstar Dreadnought 9 decks
-
6
Lumra, Bellow of the Woods
9 decks
-
7
Umbris, Fear Manifest
8 decks
-
8
Anti-Venom, Horrifying Healer
7 decks
-
9
Wolverine, Best There Is
7 decks
-
10
Blor the Impervious
6 decks
The "good card" funnel
1120 brought · 491 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=148) , vs 28% when it never left the library (n=626).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -4.4pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.