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Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy Commander (FIC)
Card Preview
Wrecking Ball Arm
1%
Decklist Inclusion
Times Brought
489
Decks Running
220
In Decks
1081
Decklist Inclusion
1%
Format
Card text
Wrecking Ball Arm
Legendary Artifact — Equipment
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature
Equip 
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Norikatsu Miyoshi
Final zone distribution
114 instances2.6%
Library
60.5%
Battlefield
22.8%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
129 decks
-
2
Ekthi, Contaminator Priest
11 decks
-
3
Lightning, Army of One
7 decks
-
4
Tifa, Martial Artist
7 decks
-
5
Cloud, Midgar Mercenary
3 decks
-
6
Rograkh, Son of Rohgahh
3 decks
-
7
Thorin, King of Durin's Folk
3 decks
-
8
Tifa Lockhart
3 decks
-
9
Vincent, Vengeful Atoner
3 decks
-
10
Amy Rose
2 decks
The "good card" funnel
489 brought · 197 playersBrought to game
489
Ever drawn
108
Reached battlefield
92
Still on board at game end
69
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 21% of the time (n=84) , vs 23% when it never left the library (n=320).
Observed gap -2.6pp; 95% confidence interval -11.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=92
3%
T1
13%
T2
10%
T3
16%
T4
15%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
16%
(12 / 92 cast on T2)
Cast same turn as drawn
34%
92 of 100 times cast
92%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.