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Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy Commander (FIC)
Card Preview
Wrecking Ball Arm
Times Brought
237
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
42 instances4.8%
Library
69.0%
Battlefield
11.9%
Graveyard
14.3%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
66 decks
-
2
Spider-Man 2099
3 decks
-
3
Tifa, Martial Artist
3 decks
-
4
Hope Estheim
2 decks
-
5
Jin Sakai, Ghost of Tsushima
2 decks
-
6
Kratos, God of War
2 decks
-
7
Lightning, Army of One
2 decks
-
8
Noctis, Heir Apparent
2 decks
-
9
Sokka and Suki
2 decks
-
10
Agatha of the Vile Cauldron
1 decks
The "good card" funnel
237 brought · 104 playersBrought to game
237
Ever drawn
41
Reached battlefield
35
Still on board at game end
29
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 35% of the time (n=27) , vs 26% when it never left the library (n=163).
Observed gap +9.4pp; 95% confidence interval +0.6pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
11%
T1
9%
T2
14%
T3
14%
T4
14%
T5
29%
T6-9
9%
T10+
Median
5
P25
3
· P75
9
· max
13
On curve
20%
(3 / 35 cast on T2)
Cast same turn as drawn
55%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.