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Part of Streets of New Capenna
Live Play Data
Ziatora's Proving Ground
Land — Swamp Mountain Forest
·
Streets of New Capenna (SNC)
20%
Live Inclusion
Times Brought
3306
Decks Running
1309
Median Cast Turn
3
Drawn → Played
85%
Format
First-cast turn
n=1093
26%
T1
18%
T2
11%
T3
10%
T4
8%
T5
23%
T6-9
3%
T10+
Median
3
P25
1
· P75
6
· max
18
Cast same turn as drawn
65%
The "good card" funnel
3307 brought · 1106 playersBrought to game
3307
Ever drawn
1290
Reached battlefield
1093
Still on board at game end
991
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 30% of the time (n=1041) , vs 24% when it never left the library (n=1773).
When players drew this card but left it in hand, they won 30% (n=183).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +2.9pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1371 instances2.9%
Library
72.3%
Battlefield
12.1%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
88 decks
-
2
Henzie "Toolbox" Torre
70 decks
-
3
Hearthhull, the Worldseed
61 decks
-
4
Jodah, the Unifier
55 decks
-
5
Indoraptor, the Perfect Hybrid
50 decks
-
6
Tom Bombadil
41 decks
-
7
Korvold, Fae-Cursed King
38 decks
-
8
Yurlok of Scorch Thrash
36 decks
-
9
Eddie Brock // Venom, Lethal Protector
32 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
30 decks
Card text
Ziatora's Proving Ground
Land — Swamp Mountain Forest
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Streets of New Capenna (SNC)
·
Rare
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.