Ziatora's Proving Ground
20% of tracked Commander decks run Ziatora's Proving Ground, and 86% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.
Ziatora's Proving Ground sits in 20% of tracked Commander decks on Playgroup Live, making it one of the more-played triome lands among Jund (black-red-green) color identities. It appears in 346 of the 1731 distinct decks that have played a tracked game.
The standout number is draw-to-play: 86% of drawn copies reach the battlefield before the game ends. That rate is higher than most utility lands and reflects the basic reality that a tapped triome is almost never a card you sit on. Players play it the same turn they draw it 70% of the time. Median first cast lands on turn 3.0, consistent with an early-turn land drop rather than a late-game topdeck. The cycling clause at {3} provides a floor: when mana fixing is irrelevant, it converts into a fresh draw.
The commander distribution is broad. No single commander dominates; the top entries span both pure Jund commanders and five-color piles that simply need every piece of fixing they can get. That spread across 312 distinct players and multiple archetype types is an early signal that the card earns its slot on raw utility rather than synergy with one particular strategy.
- 20% of tracked Commander decks include Ziatora's Proving Ground
- 86% of drawn copies reach the battlefield before the game ends
- T3.0 median first-cast turn
- 70% of drawn copies are played the same turn they are drawn
- 91% battlefield stickiness once the land enters play
- 312 distinct players have brought this card to a tracked game
First-cast turn
n=254The "good card" funnel
735 brought · 312 playersOf 735 copies brought to tracked games, 296 were drawn, 254 of those were played to the battlefield, and the overwhelming majority stayed there through end of game.
Players who cast this card win 27% of the time (n=235) , vs 25% when it never left the library (n=351).
When players drew this card but left it in hand, they won 24% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.1pp; 95% confidence interval -4.5pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
315 instancesThe vast majority of Ziatora's Proving Grounds end the game on the battlefield, confirming that once it enters play it stays in play for the duration. The library bucket is very small, reflecting how rarely this land goes completely unseen in a game.
Commanders that played this card
in tracked games-
1
Henzie "Toolbox" Torre
28 decks
-
2
The Ur-Dragon
26 decks
-
3
Indoraptor, the Perfect Hybrid
18 decks
-
4
Hearthhull, the Worldseed
17 decks
-
5
Jodah, the Unifier
16 decks
-
6
Korvold, Fae-Cursed King
12 decks
-
7
Thantis, the Warweaver
8 decks
-
8
The First Sliver
8 decks
-
9
Tom Bombadil
8 decks
-
10
Maarika, Brutal Gladiator
7 decks
The top-commander list spans Jund three-color builds and five-color piles alike, with no single commander dominating. That spread signals the card earns inclusion as a generic fixing piece rather than a payoff for any one commander.