Fun Rankings

Most Fun Commanders

Which Commanders are the most fun to actually pilot? Ranked from 1,549,572 real post-game fun ratings players gave their own games, standardized to a neutral win rate so a deck cannot climb just by winning.

Updated 7 Oct 2026 · from real tracked games
0.89
Star win-vs-loss fun gap
Fun ratings
1,549,572

Post-game self-ratings behind the rankings below.

Commanders ranked
1,011

With at least 300 ratings from 10+ pilots across the fun-rated subset of Playgroup's 720,000+ recorded Commander games.

Fun when winning vs losing
4.33 vs 3.44

Average stars pilots give games they win versus games they lose.

The short answer

What are the most fun commanders in MTG?

The most fun Commanders to pilot right now are The Celestial Toymaker (4.09), Yusri, Fortune's Flame (4.06), and The Second Doctor (4.00), across all tracked games. Every Commander game is rated 1 to 5 by the player who piloted the deck, right after they finish playing. Because winners always rate their games higher, the score standardizes to a neutral win rate: it averages the fun on won and lost games separately, then weights the losing side more heavily, so winning does not buy fun points.

The ranking

The top 100 most fun commanders to pilot

1 The Celestial Toymaker
4.09
Fun
2 Yusri, Fortune's Flame
4.06
Fun
3 The Second Doctor
4.00
Fun
4 Xantcha, Sleeper Agent
3.99
Fun
5 The Balrog, Durin's Bane
3.98
Fun
6 Shiko, Paragon of the Way
3.98
Fun
7 Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3.96
Fun
8 Ashnod, Flesh Mechanist
3.96
Fun
9 Ian Malcolm, Chaotician
3.93
Fun
10 The Ancient One
3.93
Fun
11 Kynaios and Tiro of Meletis
3.93
Fun
12 The Rani
3.92
Fun
13 Kami of the Crescent Moon
3.92
Fun
14 Phelddagrif
3.92
Fun
15 Black Waltz No. 3
3.92
Fun
16 Sergeant John Benton
3.91
Fun
17 Ludevic, Necro-Alchemist
3.91
Fun
18 Frodo, Sauron's Bane
3.91
Fun
19 Gluntch, the Bestower
3.91
Fun
20 Gornog, the Red Reaper
3.91
Fun
21 Beorn the Fierce
3.90
Fun
22 Ruby, Daring Tracker
3.90
Fun
23 Scion of Halaster
3.90
Fun
24 Jaws, Relentless Predator
3.90
Fun
25 Juri, Master of the Revue
3.89
Fun
26 Selvala, Explorer Returned
3.89
Fun
27 Chiss-Goria, Forge Tyrant
3.89
Fun
28 Radha, Heir to Keld
3.89
Fun
29 Jolene, the Plunder Queen
3.89
Fun
30 Svella, Ice Shaper
3.88
Fun
31 Ellie, Brick Master
3.88
Fun
32 Edea, Possessed Sorceress
3.88
Fun
33 Borborygmos Enraged
3.88
Fun
34 Basim Ibn Ishaq
3.88
Fun
35 Neyith of the Dire Hunt
3.88
Fun
36 Elminster
3.87
Fun
37 Donatello, the Brains
3.87
Fun
38 Red Death, Shipwrecker
3.87
Fun
39 Zilortha, Strength Incarnate
3.87
Fun
40 Kratos, God of War
3.87
Fun
41 Marchesa, Dealer of Death
3.87
Fun
42 Captain Howler, Sea Scourge
3.87
Fun
43 Celes, Rune Knight
3.87
Fun
44 Zenos yae Galvus // Shinryu, Transcendent Rival
3.86
Fun
45 Jirina Kudro
3.86
Fun
46 Toggo, Goblin Weaponsmith
3.86
Fun
47 Muxus, Goblin Grandee
3.86
Fun
48 Eshki Dragonclaw
3.86
Fun
49 Nick Fury, Agent of S.H.I.E.L.D.
3.86
Fun
50 Ob Nixilis, Captive Kingpin
3.85
Fun
51 Muerra, Trash Tactician
3.85
Fun
52 Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3.85
Fun
53 The Archimandrite
3.85
Fun
54 Ashling, Rekindled // Ashling, Rimebound
3.85
Fun
55 Optimus Prime, Hero // Optimus Prime, Autobot Leader
3.85
Fun
56 Oskar, Rubbish Reclaimer
3.85
Fun
57 Joel, Resolute Survivor
3.85
Fun
58 Aegar, the Freezing Flame
3.85
Fun
59 Candlekeep Sage
3.85
Fun
60 Jenova, Ancient Calamity
3.84
Fun
61 The Lord of Pain
3.84
Fun
62 Zul Ashur, Lich Lord
3.84
Fun
63 Gale, Waterdeep Prodigy
3.84
Fun
64 Círdan the Shipwright
3.84
Fun
65 Indominus Rex, Alpha
3.84
Fun
66 Calix, Guided by Fate
3.84
Fun
67 Zurzoth, Chaos Rider
3.84
Fun
68 Mogis, God of Slaughter
3.84
Fun
69 Sephara, Sky's Blade
3.84
Fun
70 The Great Goblin
3.84
Fun
71 Asmoranomardicadaistinaculdacar
3.84
Fun
72 Rendmaw, Creaking Nest
3.84
Fun
73 Tatsunari, Toad Rider
3.84
Fun
74 Cazur, Ruthless Stalker
3.84
Fun
75 The Emperor of Palamecia // The Lord Master of Hell
3.83
Fun
76 Adeline, Resplendent Cathar
3.83
Fun
77 Halana, Kessig Ranger
3.83
Fun
78 Samut, Voice of Dissent
3.83
Fun
79 The Jolly Balloon Man
3.83
Fun
80 Coram, the Undertaker
3.83
Fun
81 Sidisi, Brood Tyrant
3.83
Fun
82 T'Challa, the Black Panther
3.82
Fun
83 Sharuum the Hegemon
3.82
Fun
84 Arthur, Marigold Knight
3.82
Fun
85 Loot, the Key to Everything
3.82
Fun
86 Teysa, Opulent Oligarch
3.82
Fun
87 Torbran, Thane of Red Fell
3.82
Fun
88 The Capitoline Triad
3.82
Fun
89 Nathan Drake, Treasure Hunter
3.82
Fun
90 The Destined Warrior
3.82
Fun
91 Syr Konrad, the Grim
3.82
Fun
92 General Ferrous Rokiric
3.82
Fun
93 Grub, Storied Matriarch // Grub, Notorious Auntie
3.82
Fun
94 Erinis, Gloom Stalker
3.82
Fun
95 Gor Muldrak, Amphinologist
3.81
Fun
96 Kona, Rescue Beastie
3.81
Fun
97 Alania, Divergent Storm
3.81
Fun
98 Kwain, Itinerant Meddler
3.81
Fun
99 Kaervek the Merciless
3.81
Fun
100 Rocco, Street Chef
3.81
Fun
The signature stat

Most fun even when you lose

Anyone can enjoy a win. These commanders keep the game fun in defeat, rated by pilots who lost the game they were rating, among decks with enough losing games to measure.

1
The Celestial Toymaker
290 losing-game ratings
3.97
2
Yusri, Fortune's Flame
652 losing-game ratings
3.88
4
Xantcha, Sleeper Agent
717 losing-game ratings
3.84
5
Gluntch, the Bestower
762 losing-game ratings
3.82
6
The Second Doctor
452 losing-game ratings
3.81
7
Ashnod, Flesh Mechanist
229 losing-game ratings
3.79
8
Shiko, Paragon of the Way
240 losing-game ratings
3.78
9
The Balrog, Durin's Bane
260 losing-game ratings
3.78
10
Ian Malcolm, Chaotician
584 losing-game ratings
3.78
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How we measure fun

The method, in plain language

  • Pilots rate their own game 1 to 5 right after playing, so this measures fun to PILOT a commander, not to play against one.
  • Winners rate games higher: across tracked games the average is 4.33 out of 5 when a pilot wins versus 3.44 when they lose, a gap of 0.89 stars. A raw fun average would just re-rank commanders by win rate.
  • To strip out that bonus we average the winning-game and losing-game ratings separately, then combine them as 0.25 times the winning average plus 0.75 times the losing average. Weighting the losing side more heavily standardizes every commander to a neutral outcome.
  • A commander needs at least 300 fun ratings across all tracked games from at least 10 distinct pilots to be ranked. If either side has fewer than 10 ratings we substitute the site-wide average for that side.
  • Honest caveat: this is self-reported, and players who skip rating can bias the sample. It reflects how the people who did rate felt about piloting the deck.
  • Card names and artwork come from Scryfall. The ratings themselves are not sourced from anywhere: every game result and fun rating on this page is Playgroup.gg's own first-party data, recorded by players in our game tracker.
  • Computed 7 Oct 2026 and refreshed every 6 hours.

Most Fun Commanders FAQ

What is the most fun commander in MTG right now?
By player fun ratings across all tracked games, The Celestial Toymaker is the most fun commander to pilot on Playgroup.gg, with an outcome-standardized fun score of 4.09 out of 5. Pilots rate every game 1 to 5 after playing, and the score is adjusted to a neutral win rate so a commander cannot climb just by winning more.
How is commander fun measured?
After each tracked game, the player piloting a deck rates how much fun it was from 1 to 5. We average those ratings for the commander's won games and lost games separately, then combine them as 0.25 times the winning average plus 0.75 times the losing average. Winners always rate games higher, so weighting the losing side more heavily strips out the winner bonus and leaves fun that does not depend on the result.
Does winning make Commander games more fun?
Yes, clearly. Across tracked games, pilots rate their winning games 4.33 out of 5 on average versus 3.44 when they do not win, a gap of 0.89 stars. That is exactly why this ranking standardizes to a neutral outcome instead of using a raw fun average.
What commander is the most fun even when losing?
The Celestial Toymaker keeps games the most fun in defeat, with an average losing-game fun rating of 3.97 out of 5 across all tracked games, among commanders with enough losing games to measure.
Why is a commander I like not on the list?
This page shows the top 100. A commander needs at least 300 fun ratings across all tracked games from at least 10 distinct pilots to qualify, and the floors keep a single pod from pushing a pet deck up the rankings. A commander can clear both gates and still rank below the display cutoff. Every commander's own fun rating is shown on its commander page.
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