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Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy (FIN)
Live Play Data
Aettir and Priwen
1%
Live Inclusion
Times Brought
941
Decks Running
367
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=168
0%
T1
1%
T2
1%
T3
14%
T4
24%
T5
48%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
58%
(31 / 168 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
941 brought · 329 playersBrought to game
941
Ever drawn
253
Reached battlefield
168
Still on board at game end
121
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.7pp
Players who cast this card win 45% of the time (n=155) , vs 25% when it never left the library (n=573).
When players drew this card but left it in hand, they won 14% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.7pp; 95% confidence interval +11.7pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
274 instances3.6%
Library
44.2%
Battlefield
16.8%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
39 decks
-
2
Cloud, Ex-SOLDIER
37 decks
-
3
Ekthi, Contaminator Priest
31 decks
-
4
Jin Sakai, Ghost of Tsushima
19 decks
-
5
Captain America, First Avenger
15 decks
-
6
Noctis, Heir Apparent
15 decks
-
7
Amy Rose
13 decks
-
8
Gilgamesh, Master-at-Arms
13 decks
-
9
Lightning, Army of One
12 decks
-
10
Cloud, Midgar Mercenary
9 decks
Card text
Aettir and Priwen
Legendary Artifact — Equipment
Equipped creature has base power and toughness X/X, where X is your life total.
Equip 
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.