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Part of Final Fantasy
·
Legendary Artifact — Equipment
·
Final Fantasy (FIN)
Card Preview
Aettir and Priwen
1%
Decklist Inclusion
Times Brought
486
Decks Running
214
In Decks
897
Decklist Inclusion
1%
Format
Card text
Aettir and Priwen
Legendary Artifact — Equipment
Equipped creature has base power and toughness X/X, where X is your life total.
Equip 
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Vilhelmas Banys
Final zone distribution
146 instances2.7%
Library
45.9%
Battlefield
16.4%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
25 decks
-
2
Cloud, Ex-SOLDIER
22 decks
-
3
Jin Sakai, Ghost of Tsushima
13 decks
-
4
Ekthi, Contaminator Priest
12 decks
-
5
Noctis, Heir Apparent
11 decks
-
6
Amy Rose
9 decks
-
7
Captain America, First Avenger
8 decks
-
8
Lightning, Army of One
8 decks
-
9
Gilgamesh, Master-at-Arms
7 decks
-
10
Ratonhnhaké꞉ton
6 decks
The "good card" funnel
486 brought · 191 playersBrought to game
486
Ever drawn
131
Reached battlefield
91
Still on board at game end
67
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.7pp
Players who cast this card win 44% of the time (n=85) , vs 22% when it never left the library (n=296).
When players drew this card but left it in hand, they won 17% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.5pp; 95% confidence interval +11.7pp to +33.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
0%
T1
2%
T2
1%
T3
18%
T4
26%
T5
45%
T6-9
8%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
71%
(22 / 91 cast on T6)
Cast same turn as drawn
37%
91 of 100 times cast
91%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.